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Out of Healing Surges - what now?
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<blockquote data-quote="nittanytbone" data-source="post: 4281429" data-attributes="member: 35709"><p>Sucks to be him.</p><p></p><p>Seriously, who announces, "I'm out, we're done?" What happened to, "Hey, I'm running low, let me give you some advance warning," or, "Hey, I'm out, I need to hang out in the back next encounter."</p><p></p><p>If there's a cleric or paladin around then they may be able to use CLW or Lay on Hands if necessary. Otherwise the whiny player can take the resource management lesson to heart and play it safe for the next encounter, using ranged attacks and otherwise staying out of the thick of things. Additionally, a leader may be around who can grant some temporary HP or other buffs to help keep the worn out character safe.</p><p></p><p>To me, part of 4E seems to be working as a team. The defender MUST be taking hits because the defender has a boatload of healing surges. The leaders and strikers can take some hits, but they have less all-day staying power, so if they are out on the front line all the time they'll run out of gas too fast. And if your wizard is in continuous harm's way, there are many other problems.</p><p></p><p>Out of curiosity is said character a rogue? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="nittanytbone, post: 4281429, member: 35709"] Sucks to be him. Seriously, who announces, "I'm out, we're done?" What happened to, "Hey, I'm running low, let me give you some advance warning," or, "Hey, I'm out, I need to hang out in the back next encounter." If there's a cleric or paladin around then they may be able to use CLW or Lay on Hands if necessary. Otherwise the whiny player can take the resource management lesson to heart and play it safe for the next encounter, using ranged attacks and otherwise staying out of the thick of things. Additionally, a leader may be around who can grant some temporary HP or other buffs to help keep the worn out character safe. To me, part of 4E seems to be working as a team. The defender MUST be taking hits because the defender has a boatload of healing surges. The leaders and strikers can take some hits, but they have less all-day staying power, so if they are out on the front line all the time they'll run out of gas too fast. And if your wizard is in continuous harm's way, there are many other problems. Out of curiosity is said character a rogue? ;) [/QUOTE]
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