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Out of Healing Surges - what now?
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<blockquote data-quote="FunkBGR" data-source="post: 4281852" data-attributes="member: 3895"><p>Well, this wasn't exactly the response I was expecting, but still - thanks for the responses so far, I really appreciate them!</p><p></p><p>As the DM, here's some stuff I've thought of that I can maybe do to help the situation on my end:</p><p></p><p>Some mechanical solutions I've thought of on my own:</p><p> - Paladin NPC has lay on hands - he saves it for the guy</p><p> - Paladin PC has lay on hands - he saves it for the guy</p><p> - Dwarven armor as a magic item lets you heal as a surge w/o spending</p><p></p><p>Homebrew:</p><p> - Find a "Symbol of CLW" (functions as a wand, but uses CLW for its power)</p><p> - Create a magic item called a "Symbol of Healing" or something, that has a similar effect</p><p></p><p>Situational solution:</p><p> - Kind of a cop out, but let him swap his first level feat for Durable</p><p> - The module I'm running is a 3.5 conversion of a 1st lvl module. It's a murder mystery. The writer recognized the deadliness of 1st lvl in 3.5 especially in this situation, and put Cure Light Wounds potions everywhere. Perhaps I can emulate something similar, and have players regain healing surges slowly as they discover evidence of the plot - sort of a "okay, we're getting closer, let's keep pushing on". I think this emulates the 'HP aren't just wounds' quite a bit.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="FunkBGR, post: 4281852, member: 3895"] Well, this wasn't exactly the response I was expecting, but still - thanks for the responses so far, I really appreciate them! As the DM, here's some stuff I've thought of that I can maybe do to help the situation on my end: Some mechanical solutions I've thought of on my own: - Paladin NPC has lay on hands - he saves it for the guy - Paladin PC has lay on hands - he saves it for the guy - Dwarven armor as a magic item lets you heal as a surge w/o spending Homebrew: - Find a "Symbol of CLW" (functions as a wand, but uses CLW for its power) - Create a magic item called a "Symbol of Healing" or something, that has a similar effect Situational solution: - Kind of a cop out, but let him swap his first level feat for Durable - The module I'm running is a 3.5 conversion of a 1st lvl module. It's a murder mystery. The writer recognized the deadliness of 1st lvl in 3.5 especially in this situation, and put Cure Light Wounds potions everywhere. Perhaps I can emulate something similar, and have players regain healing surges slowly as they discover evidence of the plot - sort of a "okay, we're getting closer, let's keep pushing on". I think this emulates the 'HP aren't just wounds' quite a bit. Thoughts? [/QUOTE]
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Out of Healing Surges - what now?
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