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General Tabletop Discussion
*Pathfinder & Starfinder
Out of Healing Surges - what now?
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<blockquote data-quote="2eBladeSinger" data-source="post: 4282015" data-attributes="member: 65432"><p>What is the role of the character in question? How long (how many encounters) do the players have to go before they are going to be able to rest? Do they have to face the (a) BBEG before this?</p><p></p><p>I’m assuming that the encounters are designed appropriately (i.e. that there are just a few balanced encounters between extended rests) and that the DM is not putting the characters through the wringer without any additional support and that the character’s lack of surges is from a bout of rotten luck rather than incompetence. (The reason I mention this is because, personally, I feel, as a DM, it is my duty to punish player incompetence and reward cleverness – I don’t like letting players just ‘win’).</p><p></p><p>Why don’t you just make note of the character’s HP and make sure that the hits he takes don’t drop him to zero. Call out hits against him as one point less his AC over and over again. Nickel and Dime him for three or four HP at a time. There’s nothing wrong with making him sweat a little, as his limited HP – and threshold of death gets closer and closer. Of course, if you feel a ‘hard fix’ is in order, introduce a MI with a defensive buff… then remind the player as he’s being attacked “if it weren’t for the strange amulet/shield/thingamajig you found in the bottom of that puddle, you might already be dead. </p><p></p><p>Of course, it kind of depends on the character’s role and quest outline, this is why I ask.</p></blockquote><p></p>
[QUOTE="2eBladeSinger, post: 4282015, member: 65432"] What is the role of the character in question? How long (how many encounters) do the players have to go before they are going to be able to rest? Do they have to face the (a) BBEG before this? I’m assuming that the encounters are designed appropriately (i.e. that there are just a few balanced encounters between extended rests) and that the DM is not putting the characters through the wringer without any additional support and that the character’s lack of surges is from a bout of rotten luck rather than incompetence. (The reason I mention this is because, personally, I feel, as a DM, it is my duty to punish player incompetence and reward cleverness – I don’t like letting players just ‘win’). Why don’t you just make note of the character’s HP and make sure that the hits he takes don’t drop him to zero. Call out hits against him as one point less his AC over and over again. Nickel and Dime him for three or four HP at a time. There’s nothing wrong with making him sweat a little, as his limited HP – and threshold of death gets closer and closer. Of course, if you feel a ‘hard fix’ is in order, introduce a MI with a defensive buff… then remind the player as he’s being attacked “if it weren’t for the strange amulet/shield/thingamajig you found in the bottom of that puddle, you might already be dead. Of course, it kind of depends on the character’s role and quest outline, this is why I ask. [/QUOTE]
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Out of Healing Surges - what now?
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