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General Tabletop Discussion
*Pathfinder & Starfinder
Out of Healing Surges - what now?
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<blockquote data-quote="Saeviomagy" data-source="post: 4282358" data-attributes="member: 5890"><p>Ok, so the guy is out of surges.</p><p></p><p>He's not likely to actually DIE unless the party TPKs or they decide to flee a fight and leave him behind. There's a pretty big buffer on the negative side of zero. Additionally, isn't there a healing check to wake someone up when they're unconscious?</p><p></p><p>Giving him surges from the paladin seems like a decent idea. I'd wait till he goes down first though, just to drive home the point.</p><p></p><p>Finally - from here on, the rest of the party might be more inclined to monitor his resources. I know that in our first trial combat to learn the rules, the group's defender got taken out. Everyone was on full surges, and there were 3 uses of inspiring word left in the party, so it's not like healing wasn't available. Once we started the game for real, the warlord and warlord multiclass characters started paying attention to how much damage party members were taking, and asking how much other characters were down by.</p><p></p><p>Finally - how did he get to the stage where he was out of surges while the rest of the party is untouched? From the sounds of things, he's just ticking off surges quietly without announcing their use - he could be getting a significant boost to each surge by telling party members when he's about to use them. How did he take so much damage in the first place? Is he fighting off on his own, far away from the defender? Is he taking risks for little benefit (ie - attracting lots of OAs)? Or maybe he is the party defender - Did he pick stats that let him perform the role effectively?</p><p></p><p>As a non-defender character, I found myself taking almost zero damage while I stayed near our party defender. For melee attacks, he can easily make himself the target of most threats, and for ranged he provides cover.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4282358, member: 5890"] Ok, so the guy is out of surges. He's not likely to actually DIE unless the party TPKs or they decide to flee a fight and leave him behind. There's a pretty big buffer on the negative side of zero. Additionally, isn't there a healing check to wake someone up when they're unconscious? Giving him surges from the paladin seems like a decent idea. I'd wait till he goes down first though, just to drive home the point. Finally - from here on, the rest of the party might be more inclined to monitor his resources. I know that in our first trial combat to learn the rules, the group's defender got taken out. Everyone was on full surges, and there were 3 uses of inspiring word left in the party, so it's not like healing wasn't available. Once we started the game for real, the warlord and warlord multiclass characters started paying attention to how much damage party members were taking, and asking how much other characters were down by. Finally - how did he get to the stage where he was out of surges while the rest of the party is untouched? From the sounds of things, he's just ticking off surges quietly without announcing their use - he could be getting a significant boost to each surge by telling party members when he's about to use them. How did he take so much damage in the first place? Is he fighting off on his own, far away from the defender? Is he taking risks for little benefit (ie - attracting lots of OAs)? Or maybe he is the party defender - Did he pick stats that let him perform the role effectively? As a non-defender character, I found myself taking almost zero damage while I stayed near our party defender. For melee attacks, he can easily make himself the target of most threats, and for ranged he provides cover. [/QUOTE]
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Out of Healing Surges - what now?
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