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<blockquote data-quote="Philotomy Jurament" data-source="post: 3092617" data-attributes="member: 20854"><p>The 1E hardbacks are of limited utility to a 3E gamer (some of them, like the WSG, are of limited utility to a 1E gamer, IMO). The 2E guides, above, could be handy, though. The material in them is not very crunch-oriented (there's some, but it isn't the purpose of the books), and could be easily applied to a 3E game.</p><p></p><p>However, I'd recommend you take a look at the <a href="http://www.trolllord.com/newsite/gygax/index.html" target="_blank">Gygaxian Fantasy Worlds line</a> of books. The ones I've purchased have been very good. Like the 2E guidebooks, they're more resources/guides, rather than crunch, but the crunch that *is* included is presented in both Lejendary Adventure and d20 system versions. These books surprised me, because when I read about them, I thought "Hmm. Nice, but I don't really need them..." However, once I purchased them I found them to be oft-referenced and valuable additions to my gaming library. The three that I have are:</p><p></p><p><em>World Builder</em> - this is a book of lists. Take the section from the 1E DMG that presents all the lists of rooms, colors, gems, dungeon dressing, etc., and expand it to a full length book. This one was the biggest surprise; since I bought it, I've used it for every preparation session, and sometimes even in play.</p><p></p><p><em>Living Fantasy</em> - this is a book that presents a look at a fantasy society, covering settlement patterns, social classes, economics, crime & punishment, impact of magic, et cetera. </p><p></p><p><em>Insidiae</em> - a "brainstormers guide to adventure writing." This one bears some similarities to the <em>World Builders Guidebook</em> or the <em>Adventure Cookbook</em>. It's that type of book. (My Latin is sadly limited, but I believe the title is intended to refer to "plots," although I think "insidiae" has more of an "ambush" or "trap/trick" connotation, rather than a "storyline" connotation. I could be wrong, though...)</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 3092617, member: 20854"] The 1E hardbacks are of limited utility to a 3E gamer (some of them, like the WSG, are of limited utility to a 1E gamer, IMO). The 2E guides, above, could be handy, though. The material in them is not very crunch-oriented (there's some, but it isn't the purpose of the books), and could be easily applied to a 3E game. However, I'd recommend you take a look at the [url=http://www.trolllord.com/newsite/gygax/index.html]Gygaxian Fantasy Worlds line[/url] of books. The ones I've purchased have been very good. Like the 2E guidebooks, they're more resources/guides, rather than crunch, but the crunch that *is* included is presented in both Lejendary Adventure and d20 system versions. These books surprised me, because when I read about them, I thought "Hmm. Nice, but I don't really need them..." However, once I purchased them I found them to be oft-referenced and valuable additions to my gaming library. The three that I have are: [i]World Builder[/i] - this is a book of lists. Take the section from the 1E DMG that presents all the lists of rooms, colors, gems, dungeon dressing, etc., and expand it to a full length book. This one was the biggest surprise; since I bought it, I've used it for every preparation session, and sometimes even in play. [i]Living Fantasy[/i] - this is a book that presents a look at a fantasy society, covering settlement patterns, social classes, economics, crime & punishment, impact of magic, et cetera. [i]Insidiae[/i] - a "brainstormers guide to adventure writing." This one bears some similarities to the [i]World Builders Guidebook[/i] or the [i]Adventure Cookbook[/i]. It's that type of book. (My Latin is sadly limited, but I believe the title is intended to refer to "plots," although I think "insidiae" has more of an "ambush" or "trap/trick" connotation, rather than a "storyline" connotation. I could be wrong, though...) [/QUOTE]
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