Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Out of the Abyss Advice Requested
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Valdier" data-source="post: 7050809" data-attributes="member: 4556"><p>Of COURSE the DM is supposed to interpret how the NPC's react and fight back. This isn't a pre-programmed video game... players could roll the dice against themselves if every monster is just an unthinking blob of hit points. If that is how you are running your games, no wonder the Demon Lords and so many encounters are so easy. I run mine based on the writeup of the monster... </p><p></p><p>Kobolds don't just run at you in waves, they use traps and are tricky. Demon Lords don't just stand in an empty cavern and swing basic attacks all day... they use their intelligence to fight on their terms.</p><p></p><p>Jubilex can climb on ceilings and poison everything within 10' of him. Why would he fight within melee reach of anyone? He has contagion and should be striking on his first hit with it against whoever he wishes to attack from the ceiling of a tunnel with a curve in it. Not allowing long range for archers and casters. He has MR, Legendary Resists, Regenerates and has a 10' reach. He could attack out of a hole in the ceiling using gaseous form to move in and out when he needs to, engaging on his terms.</p><p></p><p>Pretty much every attack against him is at disadvantage (Corrupting Touch + Foul + contagion). He can hit for up to 6 attacks in a round for 126 damage in a turn (fairly reliably). Every three turns he spits 55 acid and ruins weapons and armor + 63 more damage in physical attacks... or 42 + everyone is poisoned automatically within 10' of his target.</p><p></p><p>You are just running monsters badly. He has a 20 Intelligence, try running him like it's higher than 3.</p><p></p><p>What it comes down to... is you run/play a different style of game from many of us. I don't run or play it like a board game with dumb monsters, it sounds like that might be your preferred style, and are disappointed with it.</p></blockquote><p></p>
[QUOTE="Valdier, post: 7050809, member: 4556"] Of COURSE the DM is supposed to interpret how the NPC's react and fight back. This isn't a pre-programmed video game... players could roll the dice against themselves if every monster is just an unthinking blob of hit points. If that is how you are running your games, no wonder the Demon Lords and so many encounters are so easy. I run mine based on the writeup of the monster... Kobolds don't just run at you in waves, they use traps and are tricky. Demon Lords don't just stand in an empty cavern and swing basic attacks all day... they use their intelligence to fight on their terms. Jubilex can climb on ceilings and poison everything within 10' of him. Why would he fight within melee reach of anyone? He has contagion and should be striking on his first hit with it against whoever he wishes to attack from the ceiling of a tunnel with a curve in it. Not allowing long range for archers and casters. He has MR, Legendary Resists, Regenerates and has a 10' reach. He could attack out of a hole in the ceiling using gaseous form to move in and out when he needs to, engaging on his terms. Pretty much every attack against him is at disadvantage (Corrupting Touch + Foul + contagion). He can hit for up to 6 attacks in a round for 126 damage in a turn (fairly reliably). Every three turns he spits 55 acid and ruins weapons and armor + 63 more damage in physical attacks... or 42 + everyone is poisoned automatically within 10' of his target. You are just running monsters badly. He has a 20 Intelligence, try running him like it's higher than 3. What it comes down to... is you run/play a different style of game from many of us. I don't run or play it like a board game with dumb monsters, it sounds like that might be your preferred style, and are disappointed with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Out of the Abyss Advice Requested
Top