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Out of the Abyss - Cutting out Surface Visit Thoughts
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<blockquote data-quote="ninjayeti" data-source="post: 6912656" data-attributes="member: 6789120"><p>Cool idea! I ran the adventure starting at level 1 but I don't see any real issues with starting at level 4-5 beyond beefing up the random encounters and some of the early adventure locations. Generally speaking Sloob is appropriate for level 3 characters, Grack for level 4, Neverlight for 5 and Blindingstone for 6. So you can make each of these slightly harder or make a couple locations much harder and keep others as written depending on the order your players reach them. </p><p></p><p>Leaving the underdark is the nominal goal of the first act of the adventure, but the real story goal is for the players to discover that the demon lords are loose in the underdark. So you can replace "escape to the surface" with "track down NPC x" without any major issues as long as your party hits the story encounters in Sloob and Neverlight. You also need a different NPC to task the party with stopping the demon lords and moving into the second act, but there are many that could fit the bill. </p><p></p><p>The biggest issue I would flag about OotA is that the second half is very light on content for an arc that is supposed to take the PCs from level 7 to 15. You either have to use VERY fast milestones, scale down the later encounters, or (as I did) just kind of rewrite the whole thing. If I were going to run it again starting with level 4 or 5 PCs I think I would use OotA as more of a sourcebook for the underdark to adapt to my own storyline, rather than trying to hew too closely to the story as written. It sounds like you already have some good ideas going, so this may be a path worth considering for you.</p></blockquote><p></p>
[QUOTE="ninjayeti, post: 6912656, member: 6789120"] Cool idea! I ran the adventure starting at level 1 but I don't see any real issues with starting at level 4-5 beyond beefing up the random encounters and some of the early adventure locations. Generally speaking Sloob is appropriate for level 3 characters, Grack for level 4, Neverlight for 5 and Blindingstone for 6. So you can make each of these slightly harder or make a couple locations much harder and keep others as written depending on the order your players reach them. Leaving the underdark is the nominal goal of the first act of the adventure, but the real story goal is for the players to discover that the demon lords are loose in the underdark. So you can replace "escape to the surface" with "track down NPC x" without any major issues as long as your party hits the story encounters in Sloob and Neverlight. You also need a different NPC to task the party with stopping the demon lords and moving into the second act, but there are many that could fit the bill. The biggest issue I would flag about OotA is that the second half is very light on content for an arc that is supposed to take the PCs from level 7 to 15. You either have to use VERY fast milestones, scale down the later encounters, or (as I did) just kind of rewrite the whole thing. If I were going to run it again starting with level 4 or 5 PCs I think I would use OotA as more of a sourcebook for the underdark to adapt to my own storyline, rather than trying to hew too closely to the story as written. It sounds like you already have some good ideas going, so this may be a path worth considering for you. [/QUOTE]
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