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<blockquote data-quote="CanadienneBacon" data-source="post: 6798182" data-attributes="member: 11146"><p>An hour and a half passed, and there was no sign of a drow guard or Ilvara or Shoor or Jorlan from within Velkynvelve. During the intervening time, Solace and Kamael finished exploring both the upper and lower bed chamber. They found the lower bed chamber unoccupied. It contained cushions laid out on floor mats, a small carved table with two chairs, and a sturdy chest made of the same sort of queer gray woodlike material that the doors in the outpost were made of. The table bore a pewter pitcher and pair of matched goblets. The chest looked exactly the same as its mate in the upper bedchamber. </p><p></p><p>[ooc]It's a Dexterity DC 15 check to unlock the chest in the lower bedchamber using lock picks. Conversely, a character with keys could unlock the chest without needing to make that Dexterity check. Asha had a set of keys that Solace used on the chest in the upper bedchamber; the third key she attempted opened the chest. Solace and Kamael, of course, recall that the chest in the upper bedchamber was not only locked but trapped as well. If you two attempt to open the chest in the lower bedchamber, let me know. If rolling is required, I'll tell you and we'll do it here.</p><p></p><p>Even if Solace and Kamael continue exploring the chest in the lower bedchamber, by the time they are done half an hour will have passed. And hour after that, all characters (including Solace and Kamael) will have benefitted from one short rest, during which time the character did nothing more strenuous than eating, drinking, reading, or tending to wounds. A character may spend up to 3 HD at the end of the short rest to recover hit points. For each hit die spent in this way, roll a die, add your Con modifier, then add this to your current hit points. You can decide whether to spend additional hit die after each roll. If it helps you decide how many hit dice to expend, characters regain all hit points after a long rest, and also regain hit dice up to a number of dice equal to half of your total number of hit dice. E.g., a character with three hit dice total who spent two hit dice during this short rest would recover one hit die after a long rest. </p><p></p><p><strong>I want you guys to tell me what you do after the short rest.</strong> Staying to explore the outpost (if so, where?), leaving (if so, by the north, west, or south passageway?), or some other course of action?[/ooc]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6798182, member: 11146"] An hour and a half passed, and there was no sign of a drow guard or Ilvara or Shoor or Jorlan from within Velkynvelve. During the intervening time, Solace and Kamael finished exploring both the upper and lower bed chamber. They found the lower bed chamber unoccupied. It contained cushions laid out on floor mats, a small carved table with two chairs, and a sturdy chest made of the same sort of queer gray woodlike material that the doors in the outpost were made of. The table bore a pewter pitcher and pair of matched goblets. The chest looked exactly the same as its mate in the upper bedchamber. [ooc]It's a Dexterity DC 15 check to unlock the chest in the lower bedchamber using lock picks. Conversely, a character with keys could unlock the chest without needing to make that Dexterity check. Asha had a set of keys that Solace used on the chest in the upper bedchamber; the third key she attempted opened the chest. Solace and Kamael, of course, recall that the chest in the upper bedchamber was not only locked but trapped as well. If you two attempt to open the chest in the lower bedchamber, let me know. If rolling is required, I'll tell you and we'll do it here. Even if Solace and Kamael continue exploring the chest in the lower bedchamber, by the time they are done half an hour will have passed. And hour after that, all characters (including Solace and Kamael) will have benefitted from one short rest, during which time the character did nothing more strenuous than eating, drinking, reading, or tending to wounds. A character may spend up to 3 HD at the end of the short rest to recover hit points. For each hit die spent in this way, roll a die, add your Con modifier, then add this to your current hit points. You can decide whether to spend additional hit die after each roll. If it helps you decide how many hit dice to expend, characters regain all hit points after a long rest, and also regain hit dice up to a number of dice equal to half of your total number of hit dice. E.g., a character with three hit dice total who spent two hit dice during this short rest would recover one hit die after a long rest. [b]I want you guys to tell me what you do after the short rest.[/b] Staying to explore the outpost (if so, where?), leaving (if so, by the north, west, or south passageway?), or some other course of action?[/ooc] [/QUOTE]
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