Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Out of the Abyss IC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CanadienneBacon" data-source="post: 6799413" data-attributes="member: 11146"><p>[ooc]If your original equipment list included a waterskin, yes, you have the waterskin (and it contains fluid). Your rations, if any, are gone. <strong><u>ALL</u>:</strong> I want skills other than Perception to get more play, and, based on a year's worth of PbP 5e, using Investigation to actively check out rooms for treasure, clues, or other discoverable items feels more appropriate to me than does perception. This is why you'll see me switch from calling for Perception to calling for Investigation once an encounter is done and we've moved on to treasure hunting.[/ooc]</p><p></p><p>Yellow Quaggoth said nothing to Raza and did not react when she completed wrapping and taking the fish. She had, however, the distinct impression that removing more than what she took almost certainly would have drawn a reaction. Raza picked up and looked inside the small chest, which proved to be unlocked. Inside she found: a short sword, a hand crossbow with a case of 20 bolts, a 50' coil of silk rope with a small grappling hook at the end, and a small metal flask of some kind of unguent that burned her nose hair when she sniffed it. She found also a small purse with 3 silver coins, 1 gold coin, and 8 coppers.</p><p></p><p>[ooc]When each of the two stalactites (marked area 4) were unlocked and investigated, the party found a total of four small rooms that looked as if they were the personal living quarters of a mid-level drow elf. Each room was nearly identical, each an unlocked chest, and each chest had the items I describe above. It's time to move on.[/ooc]</p><p></p><p>By hook or by crook, everyone gathered at the base of the winch. Yellow, Blue, and Plain Quaggoth remained behind. With the group, however, were Stool, Jimjar, Shuushar, and Turvey. Jimjar piped up, <span style="color: green">"Blingdenstone is north, a few days beyond Menzoberranzan. I peg the drow city at 26 days' walk, and my city another four beyond that."</span> Jimjar's utterance immediately drew garbled but irritated Undercommon from Turvey, who seemed to actively <em>not</em> want to head to either the drow or the svirfneblin city. Stool remained closed beside Brinn. For now, the link was closed; the myconid sproutling offered no communication. When Turvey calmed down, Shuushar blinked once slowly then gestured with an open palm toward the western passageway. <span style="color: green">"The Great Darklake and my home port of Sloobludop lie to the west, perhaps only 8 days of walking from here. I know the way."</span> Turvey began gesturing wildly at the southern entrance, but was totally unintelligible.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6799413, member: 11146"] [ooc]If your original equipment list included a waterskin, yes, you have the waterskin (and it contains fluid). Your rations, if any, are gone. [B][U]ALL[/U]:[/B] I want skills other than Perception to get more play, and, based on a year's worth of PbP 5e, using Investigation to actively check out rooms for treasure, clues, or other discoverable items feels more appropriate to me than does perception. This is why you'll see me switch from calling for Perception to calling for Investigation once an encounter is done and we've moved on to treasure hunting.[/ooc] Yellow Quaggoth said nothing to Raza and did not react when she completed wrapping and taking the fish. She had, however, the distinct impression that removing more than what she took almost certainly would have drawn a reaction. Raza picked up and looked inside the small chest, which proved to be unlocked. Inside she found: a short sword, a hand crossbow with a case of 20 bolts, a 50' coil of silk rope with a small grappling hook at the end, and a small metal flask of some kind of unguent that burned her nose hair when she sniffed it. She found also a small purse with 3 silver coins, 1 gold coin, and 8 coppers. [ooc]When each of the two stalactites (marked area 4) were unlocked and investigated, the party found a total of four small rooms that looked as if they were the personal living quarters of a mid-level drow elf. Each room was nearly identical, each an unlocked chest, and each chest had the items I describe above. It's time to move on.[/ooc] By hook or by crook, everyone gathered at the base of the winch. Yellow, Blue, and Plain Quaggoth remained behind. With the group, however, were Stool, Jimjar, Shuushar, and Turvey. Jimjar piped up, [color=green]"Blingdenstone is north, a few days beyond Menzoberranzan. I peg the drow city at 26 days' walk, and my city another four beyond that."[/color] Jimjar's utterance immediately drew garbled but irritated Undercommon from Turvey, who seemed to actively [I]not[/i] want to head to either the drow or the svirfneblin city. Stool remained closed beside Brinn. For now, the link was closed; the myconid sproutling offered no communication. When Turvey calmed down, Shuushar blinked once slowly then gestured with an open palm toward the western passageway. [color=green]"The Great Darklake and my home port of Sloobludop lie to the west, perhaps only 8 days of walking from here. I know the way."[/color] Turvey began gesturing wildly at the southern entrance, but was totally unintelligible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Out of the Abyss IC
Top