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<blockquote data-quote="CanadienneBacon" data-source="post: 6816697" data-attributes="member: 11146"><p>Brinn foraged for firewood and kindling on the west bank, but found nothing but bones, dirt, and rock. The only woodlike substance to be seen anywhere was the door to the storage closet, and even its grey wood was queer, unlike any wood from the surface world. The group made its resting place in the storage closet. The water from the stream proved potable, if cold. Even dipping a waterskin beneath the stream's icy cusp proved hard on the hand that held the skin. Kago and Brinn retrieved the shield from the room across the stream. <a href="http://www.coyotecode.net/roll/lookup.php?rollid=112958" target="_blank">Neither Kago</a> nor <a href="http://www.coyotecode.net/roll/lookup.php?rollid=112957" target="_blank">Brinn</a> fell in the water. Kago and Raza took first watch. Raza busied herself with soaking the bits of salted fish she had left, stewing them in water fetched from the stream. Even after changing the water, the fish still seemed salty; perhaps multiple water changes over the course of a day would leech most of the salt from her prize. Still, salty fish stew was better than no stew. There wasn't more than a couple of mouthfuls each to go around, however. The bonfire lit by Kamael was an intense thing, its flames flickering brightly as it filled the storage closet with heat. The door to the closet was left ajar--the heat from the bonfire was keen.</p><p></p><p>Their foraging--what little of it there was--done, the group took a long rest, which passed <a href="http://www.coyotecode.net/roll/lookup.php?rollid=112601" target="_blank">uneventfully.</a> Once Kago and Raza finished their turn on watch, Brinn took over with Stool and Jimjar to keep him company. Stool was, indeed, wilting on his stalks; the mind link to Brinn went silent, and although the myconid sproutling did not move, Brinn took the silence to mean the creature was asleep. Jimjar, however, seemed incapable of rest. He nattered away at Brinn, egging the stoic Haruchai to accept a wager, first on the death of Turvey and, when that met with a stony glare, on how long it might take Mistress Ilvara to catch the escapees. Jimjar's offer was three glass beads in pretty hues, to be awarded if it took Ilvara longer than three days of giving chase. The deep gnome cackled aloud, causing Stool to stir. <span style="color: green">"Ai! And then your bones will litter this cave, just like the others!"</span> Jimjar seemed oblivious to the idea that if Brinn were to be caught it likely meant he was, too.</p><p></p><p>Turvey proved oddly resistant to conversation during the watch he kept with Solace. While Turvey was a deep gnome like Jimjar, Turvey's skin was pocked and gnarled where Jimjar's was smooth and uncreased. And yet Solaced guessed Turvey was by far the younger of the pair; he'd had a hard life, evidently, and his skin showed it. A phrase long forgotten came to mind. <em>Ridden hard and hung up wet.</em> Turvey spent most of his watch standing just outside the door to the storage closet. Solace thought perhaps he was waiting for someone. She also thought she heard a queer shuffling outside the door, far away, and once a groan long minutes later. The last pair to take a watch was Shuushar and Kamael. Like the other watches before them, theirs was uneventful.</p><p></p><p></p><p>[ooc]The group has successfully completed a long rest. Some of you have suffered damage and some have received healing. Please be sure to update your mini sheet to reflect any changes. At the end of a long rest, a character regains all lost hit points. The character also regains spent Hit Dice, up to a number of dice equal to half o the character's total number of them. For example, if a character has three Hit Dice, she can regain one spent Hit Die upon finishing a long rest. If any of you have class-based abilities that replenish after a long rest, they're replenished.</p><p></p><p>It's an Intelligence (Arcana) DC 22--for a proficient character only--check to determine the sigil sequence of the teleportation circle while standing outside the circle. If you stand inside the teleportation circle and make the attempt to determine the sigil sequence, it's an Intelligence (Arcana) DC 17 check, for a proficient character only. Eight characters could occupy the compass rose if you each stood on a point.[/ooc]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6816697, member: 11146"] Brinn foraged for firewood and kindling on the west bank, but found nothing but bones, dirt, and rock. The only woodlike substance to be seen anywhere was the door to the storage closet, and even its grey wood was queer, unlike any wood from the surface world. The group made its resting place in the storage closet. The water from the stream proved potable, if cold. Even dipping a waterskin beneath the stream's icy cusp proved hard on the hand that held the skin. Kago and Brinn retrieved the shield from the room across the stream. [url=http://www.coyotecode.net/roll/lookup.php?rollid=112958]Neither Kago[/url] nor [url=http://www.coyotecode.net/roll/lookup.php?rollid=112957]Brinn[/url] fell in the water. Kago and Raza took first watch. Raza busied herself with soaking the bits of salted fish she had left, stewing them in water fetched from the stream. Even after changing the water, the fish still seemed salty; perhaps multiple water changes over the course of a day would leech most of the salt from her prize. Still, salty fish stew was better than no stew. There wasn't more than a couple of mouthfuls each to go around, however. The bonfire lit by Kamael was an intense thing, its flames flickering brightly as it filled the storage closet with heat. The door to the closet was left ajar--the heat from the bonfire was keen. Their foraging--what little of it there was--done, the group took a long rest, which passed [url=http://www.coyotecode.net/roll/lookup.php?rollid=112601]uneventfully.[/url] Once Kago and Raza finished their turn on watch, Brinn took over with Stool and Jimjar to keep him company. Stool was, indeed, wilting on his stalks; the mind link to Brinn went silent, and although the myconid sproutling did not move, Brinn took the silence to mean the creature was asleep. Jimjar, however, seemed incapable of rest. He nattered away at Brinn, egging the stoic Haruchai to accept a wager, first on the death of Turvey and, when that met with a stony glare, on how long it might take Mistress Ilvara to catch the escapees. Jimjar's offer was three glass beads in pretty hues, to be awarded if it took Ilvara longer than three days of giving chase. The deep gnome cackled aloud, causing Stool to stir. [color=green]"Ai! And then your bones will litter this cave, just like the others!"[/color] Jimjar seemed oblivious to the idea that if Brinn were to be caught it likely meant he was, too. Turvey proved oddly resistant to conversation during the watch he kept with Solace. While Turvey was a deep gnome like Jimjar, Turvey's skin was pocked and gnarled where Jimjar's was smooth and uncreased. And yet Solaced guessed Turvey was by far the younger of the pair; he'd had a hard life, evidently, and his skin showed it. A phrase long forgotten came to mind. [I]Ridden hard and hung up wet.[/I] Turvey spent most of his watch standing just outside the door to the storage closet. Solace thought perhaps he was waiting for someone. She also thought she heard a queer shuffling outside the door, far away, and once a groan long minutes later. The last pair to take a watch was Shuushar and Kamael. Like the other watches before them, theirs was uneventful. [ooc]The group has successfully completed a long rest. Some of you have suffered damage and some have received healing. Please be sure to update your mini sheet to reflect any changes. At the end of a long rest, a character regains all lost hit points. The character also regains spent Hit Dice, up to a number of dice equal to half o the character's total number of them. For example, if a character has three Hit Dice, she can regain one spent Hit Die upon finishing a long rest. If any of you have class-based abilities that replenish after a long rest, they're replenished. It's an Intelligence (Arcana) DC 22--for a proficient character only--check to determine the sigil sequence of the teleportation circle while standing outside the circle. If you stand inside the teleportation circle and make the attempt to determine the sigil sequence, it's an Intelligence (Arcana) DC 17 check, for a proficient character only. Eight characters could occupy the compass rose if you each stood on a point.[/ooc] [/QUOTE]
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