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<blockquote data-quote="CanadienneBacon" data-source="post: 6830530" data-attributes="member: 11146"><p>The passageway bent to the south, probably temporarily. Nothing so far had been straight during the journey. Or level, for that matter. The ground and ceiling rose and dipped without notice, prompting more than one stumble over the course of the last five days. Here, the ground was sandy and the passageway wide, much wider than previously. The ceiling was higher, too; forty feet, by the look of it, and littered with craggy stalactites that cast shadows in the queer light of the <em>faerzress.</em> </p><p></p><p>The group settled in for a long rest, and set their usual watch order. Kamael and Shuushar took first watch, and were to be followed by Brinn, Stool, and Jimjar, and then Solace and Turvey on mid-watch. Kago and Raza were, as usual, to take last watch. An hour into his watch, Kamael realized Shuushar had fallen asleep. Movement <a href="http://www.coyotecode.net/roll/lookup.php?rollid=115200" target="_blank">caught</a> Kamael's eye. A very long green tentacle begun to unfurl from a crevice in a stalagmite formation opposite his present location. Giant-sized suction cups dotted the underside of the tentacle.</p><p></p><p></p><p>[ooc]The entire passageway section on the map is dimly illuminated, including the ceiling. Perception checks made in dim lighting by characters without darkvision suffer disadvantage on checks that rely on sight. Characters with darkvision treat dim lighting as bright lighting and therefore do not suffer disadvantage on Perception checks. Spellcasters with prepared spells will be able to alter spells prepared at the end of the next uninterrupted long rest.[/ooc]</p><p></p><p></p><p><img src="http://i.imgur.com/ETSgTt2.jpg?1" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><span style="font-size: 9px">Credit: Coreyartus, cartographersguild.com</span></p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6830530, member: 11146"] The passageway bent to the south, probably temporarily. Nothing so far had been straight during the journey. Or level, for that matter. The ground and ceiling rose and dipped without notice, prompting more than one stumble over the course of the last five days. Here, the ground was sandy and the passageway wide, much wider than previously. The ceiling was higher, too; forty feet, by the look of it, and littered with craggy stalactites that cast shadows in the queer light of the [I]faerzress.[/I] The group settled in for a long rest, and set their usual watch order. Kamael and Shuushar took first watch, and were to be followed by Brinn, Stool, and Jimjar, and then Solace and Turvey on mid-watch. Kago and Raza were, as usual, to take last watch. An hour into his watch, Kamael realized Shuushar had fallen asleep. Movement [url=http://www.coyotecode.net/roll/lookup.php?rollid=115200]caught[/url] Kamael's eye. A very long green tentacle begun to unfurl from a crevice in a stalagmite formation opposite his present location. Giant-sized suction cups dotted the underside of the tentacle. [ooc]The entire passageway section on the map is dimly illuminated, including the ceiling. Perception checks made in dim lighting by characters without darkvision suffer disadvantage on checks that rely on sight. Characters with darkvision treat dim lighting as bright lighting and therefore do not suffer disadvantage on Perception checks. Spellcasters with prepared spells will be able to alter spells prepared at the end of the next uninterrupted long rest.[/ooc] [img]http://i.imgur.com/ETSgTt2.jpg?1[/img] [size=1]Credit: Coreyartus, cartographersguild.com[/size] [/QUOTE]
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