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<blockquote data-quote="CanadienneBacon" data-source="post: 6920058" data-attributes="member: 11146"><p><strong>Round 2</strong></p><p></p><p><img src="http://i.imgur.com/RKtVyqW.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><span style="font-size: 9px">Credit: Wizards of the Coast . . . Cartography: Jared Blando</span> </p><p><a href="https://docs.google.com/drawings/d/1V3f0gyUIEWjMNHZSVfYpnWIm7qzfpudFvM9zih7DjBw/edit" target="_blank">Google Drawing map</a></p><p></p><p>Plooploopeen's warrior kuo-toa rushed forward and chomped down on the enemy warrior, dealing <span style="color: red"><a href="http://www.coyotecode.net/roll/lookup.php?rollid=141331" target="_blank">4 points of damage</a> and <a href="http://www.coyotecode.net/roll/lookup.php?rollid=141332" target="_blank">2 points of critical damage</a></span>. The bite hit true and was savage; blood sprayed everywhere, coating Brinn and crab-Raza with ichor. </p><p></p><p>Kamael chose his moment with care. Peeking 'round the corner of the reed hut, the sorcerer unleashed powerful arcane magic. Two chromatic orbs slammed into the enemy warrior kuo-toa, dealing <span style="color: red">32 points of damage, and felling it immediately</span> </p><p></p><p>[ooc]I neglected to have Plooploopeen's warrior kuo toa take a turn last round, so I've had him do it here. He'll go again on his turn on initiative this round (Round 2). A grappled creature can't move and has Speed 0. I don't see anything that grants advantage on attacks against a grappled creature. If you think I missed that, pipe up. Kind of moot now with the Frogman dead, but still a point worth verifying for the future. Raza's turn, [MENTION=40413]GlassEye[/MENTION].[/ooc]</p><p></p><p>[gm]<strong><u>Initiative</u>:</strong></p><p> Brinn 28</p><p> Ally kuo-toa flunkies 19</p><p> Kamael 10</p><p> <s>Enemy warrior kuo-toa 8</s></p><p> Raza 7</p><p> Kago 5</p><p> Plooploopeen's warrior kuo-toa 5</p><p> Solace 4</p><p> Ce'rek 4</p><p> Enemy kuo-toa flunkies 2</p><p></p><p>[sblock=hp]<s>Enemy warrior kuo-toa</s> AC 11 <em>dead</em></p><p></p><p><strong>Enemy kuo-toa flunkies</strong> AC 13 hp 18/18</p><p>--E17 hp 18/18</p><p>--F17 hp 12/18</p><p>--J12 hp 10/18</p><p>--I13 hp 18/18</p><p>--P17 hp 16/18</p><p></p><p><strong>Plooploopeen's kuo-toa flunkies</strong> AC 13 hp 18/18</p><p>--I11 hp 18/18</p><p>--J11 hp 15/18</p><p>--O15 hp 18/18</p><p>--P14 hp 18/18[/sblock][/gm]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6920058, member: 11146"] [b]Round 2[/b] [img]http://i.imgur.com/RKtVyqW.jpg[/img] [size=1]Credit: Wizards of the Coast . . . Cartography: Jared Blando[/size] [url=https://docs.google.com/drawings/d/1V3f0gyUIEWjMNHZSVfYpnWIm7qzfpudFvM9zih7DjBw/edit]Google Drawing map[/url] Plooploopeen's warrior kuo-toa rushed forward and chomped down on the enemy warrior, dealing [color=red][url=http://www.coyotecode.net/roll/lookup.php?rollid=141331]4 points of damage[/url] and [url=http://www.coyotecode.net/roll/lookup.php?rollid=141332]2 points of critical damage[/url][/color]. The bite hit true and was savage; blood sprayed everywhere, coating Brinn and crab-Raza with ichor. Kamael chose his moment with care. Peeking 'round the corner of the reed hut, the sorcerer unleashed powerful arcane magic. Two chromatic orbs slammed into the enemy warrior kuo-toa, dealing [color=red]32 points of damage, and felling it immediately[/color] [ooc]I neglected to have Plooploopeen's warrior kuo toa take a turn last round, so I've had him do it here. He'll go again on his turn on initiative this round (Round 2). A grappled creature can't move and has Speed 0. I don't see anything that grants advantage on attacks against a grappled creature. If you think I missed that, pipe up. Kind of moot now with the Frogman dead, but still a point worth verifying for the future. Raza's turn, [MENTION=40413]GlassEye[/MENTION].[/ooc] [gm][B][U]Initiative[/U]:[/B] Brinn 28 Ally kuo-toa flunkies 19 Kamael 10 [s]Enemy warrior kuo-toa 8[/s] Raza 7 Kago 5 Plooploopeen's warrior kuo-toa 5 Solace 4 Ce'rek 4 Enemy kuo-toa flunkies 2 [sblock=hp][s]Enemy warrior kuo-toa[/s] AC 11 [I]dead[/I] [B]Enemy kuo-toa flunkies[/B] AC 13 hp 18/18 --E17 hp 18/18 --F17 hp 12/18 --J12 hp 10/18 --I13 hp 18/18 --P17 hp 16/18 [B]Plooploopeen's kuo-toa flunkies[/B] AC 13 hp 18/18 --I11 hp 18/18 --J11 hp 15/18 --O15 hp 18/18 --P14 hp 18/18[/sblock][/gm] [/QUOTE]
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