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Out of the Abyss - Madness! Insanity! What Works/Doesn't? What Was Hilarious/Tragic?
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<blockquote data-quote="77IM" data-source="post: 6717957" data-attributes="member: 12377"><p>I participated in one Adventurer's League game using the madness rules (fortunately it was a playtest so indefinite madness would not afflict our regular characters).</p><p></p><p>My takeaway was that rolling for madness multiple times in rapid succession was not fun. It gave a feeling of just plain getting screwed over. My PC was a monk, with decent Wisdom, and still managed to fail three madness rolls in a single encounter -- going from sane to indefinitely wacky in a very short span! I'm worried that by the time any character gets out of the Underdark they will be too much of a basket case to get sent back down below on an important quest.</p><p></p><p>Also, because the people out in front were more likely to have to make checks, and because there are no real ways to reduce your madness level or hedge against madness, it gave a feeling of punishing participation. Like, it's better to be cautious and stay in the back to avoid madness. I'm not sure I would have felt this same way if I were starting a new character to play in a long-running campaign where I knew madness was a near-guarantee.</p></blockquote><p></p>
[QUOTE="77IM, post: 6717957, member: 12377"] I participated in one Adventurer's League game using the madness rules (fortunately it was a playtest so indefinite madness would not afflict our regular characters). My takeaway was that rolling for madness multiple times in rapid succession was not fun. It gave a feeling of just plain getting screwed over. My PC was a monk, with decent Wisdom, and still managed to fail three madness rolls in a single encounter -- going from sane to indefinitely wacky in a very short span! I'm worried that by the time any character gets out of the Underdark they will be too much of a basket case to get sent back down below on an important quest. Also, because the people out in front were more likely to have to make checks, and because there are no real ways to reduce your madness level or hedge against madness, it gave a feeling of punishing participation. Like, it's better to be cautious and stay in the back to avoid madness. I'm not sure I would have felt this same way if I were starting a new character to play in a long-running campaign where I knew madness was a near-guarantee. [/QUOTE]
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Out of the Abyss - Madness! Insanity! What Works/Doesn't? What Was Hilarious/Tragic?
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