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Out of the Abyss - Madness! Insanity! What Works/Doesn't? What Was Hilarious/Tragic?
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<blockquote data-quote="77IM" data-source="post: 6722704" data-attributes="member: 12377"><p>So I had a brain storm today. One thing that has been bugging me is the disparity between PCs with great Wisdom saves, who are going to be shrugging off madness left and right, and PCs with poor Wisdom saves, who are going to be gibbering wrecks by the end of the first session. This is important to me because short-term madness is badly debilitating (it is basically save vs. be incapacitated for the rest of the fight), long-term madness is lots of fun, and indefinite madness is a permanent character change, which some players will love and others hate.</p><p></p><p>So here is my brain storm: For each type of indefinite madness you take, you get a permanent +2 bonus to future madness saves. These stack, so if the poor barbarian winds up with paranoia, kleptomania and substance abuse, he's also sporting a +6 bonus on future madness saves. In other words it gets harder to go mad, the madder you already are.</p><p></p><p>This also lets me scale up the madness save DCs as the adventure goes on, so that the cleric with the great save modifier eventually can partake of the madness, too, without screwing over the barbarian (he's already taken his licks earlier in the adventure, so now he has the big bonus). This also seems to fit the genre trope, where the person who has to go see what's making that horrible sound is either the most strong-willed (the cleric) or the one who's already crazy (the kooky barbarian).</p></blockquote><p></p>
[QUOTE="77IM, post: 6722704, member: 12377"] So I had a brain storm today. One thing that has been bugging me is the disparity between PCs with great Wisdom saves, who are going to be shrugging off madness left and right, and PCs with poor Wisdom saves, who are going to be gibbering wrecks by the end of the first session. This is important to me because short-term madness is badly debilitating (it is basically save vs. be incapacitated for the rest of the fight), long-term madness is lots of fun, and indefinite madness is a permanent character change, which some players will love and others hate. So here is my brain storm: For each type of indefinite madness you take, you get a permanent +2 bonus to future madness saves. These stack, so if the poor barbarian winds up with paranoia, kleptomania and substance abuse, he's also sporting a +6 bonus on future madness saves. In other words it gets harder to go mad, the madder you already are. This also lets me scale up the madness save DCs as the adventure goes on, so that the cleric with the great save modifier eventually can partake of the madness, too, without screwing over the barbarian (he's already taken his licks earlier in the adventure, so now he has the big bonus). This also seems to fit the genre trope, where the person who has to go see what's making that horrible sound is either the most strong-willed (the cleric) or the one who's already crazy (the kooky barbarian). [/QUOTE]
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Out of the Abyss - Madness! Insanity! What Works/Doesn't? What Was Hilarious/Tragic?
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