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Out of the Abyss - Madness! Insanity! What Works/Doesn't? What Was Hilarious/Tragic?
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<blockquote data-quote="DMCF" data-source="post: 6722746" data-attributes="member: 6790388"><p>If by forcing you mean "hand inspiration like candy to those who do well" I'm not sure it is going to fall apart. I have people who took an 8 sanity stat to delve deeply into this before I even mentioned inspiration. Once I mentioned inspiration some of the others decided to stay at least +1 sanity if not +2. Players may want to RP a certain way and yeah, madness is going to mess with that.</p><p></p><p>My advice is you be very upfront with sanity. If it is just one or two people suggest that maybe this isn't the campaign for that character. See if they're willing to roll another character to explore a class or mechanic they've been thinking about whose backstory can't be tarnished. If all the players are against it, just remove it from players and make it affect NPCs.</p><p></p><p>I told my players well before the game came out what was coming. They had character back stories by session 0 and they all knew that things could get crazy. Some accepted it. Others specifically tuned their characters for it. Example: Chuck s trying to become a God...not only does he want to succeed he's hoping to end up a a mad God. He's letting the type of madness be random and letting his mind run wild anytime suggests what type of mad God he could be.</p></blockquote><p></p>
[QUOTE="DMCF, post: 6722746, member: 6790388"] If by forcing you mean "hand inspiration like candy to those who do well" I'm not sure it is going to fall apart. I have people who took an 8 sanity stat to delve deeply into this before I even mentioned inspiration. Once I mentioned inspiration some of the others decided to stay at least +1 sanity if not +2. Players may want to RP a certain way and yeah, madness is going to mess with that. My advice is you be very upfront with sanity. If it is just one or two people suggest that maybe this isn't the campaign for that character. See if they're willing to roll another character to explore a class or mechanic they've been thinking about whose backstory can't be tarnished. If all the players are against it, just remove it from players and make it affect NPCs. I told my players well before the game came out what was coming. They had character back stories by session 0 and they all knew that things could get crazy. Some accepted it. Others specifically tuned their characters for it. Example: Chuck s trying to become a God...not only does he want to succeed he's hoping to end up a a mad God. He's letting the type of madness be random and letting his mind run wild anytime suggests what type of mad God he could be. [/QUOTE]
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