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Out of the Abyss: more level 10-15 adventures?
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<blockquote data-quote="CapnZapp" data-source="post: 6852367" data-attributes="member: 12731"><p>SPOILERS</p><p></p><p>My OotA campaign is about to kick off the second half; beginning with Bruenor's summons.</p><p></p><p>But looking at the second half of the adventure, I'm not really seeing the amount of adventure I found in the first half. </p><p></p><p>Previously, just skimming the book, I kind of assumed there would be (very) roughly one level's worth of adventure per chapter of the book: eight levels up to Gauntlgrym; eight more levels afterwards. (Give or take a level or so).</p><p></p><p>But now that I'm reading the chapters more closely I'm getting worried the book expects a lot of travelling where xp is provided by mere padding; random encounters. </p><p></p><p>And that has gotten old, fast. It was fun as a way to paint the Underdark picture right after the Velkynvelve escape. But I'm not really looking forward to having much more of that.</p><p></p><p>Plainly speaking: is there enough adventure to really bring the party up to level 15?</p><p></p><p>Very basically: if there's a map, there's an adventure. Without a map, things get incredibly fuzzy.</p><p></p><p>Mantol-Derith is okay; that's a fully fleshed out adventure site. And so are the Wormwrithings and Vast Oblivium. That's three levels right there.</p><p></p><p>Gravenhollow is one gigantic info dump, and I think my players will be itching for action well before they're done. (And if not, it feels strange to award a level for Library Use - this isn't Call of Cthulhu <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />)</p><p></p><p>Vizeran's tower can be an adventure, but it can also be a lot of talk only. I'm not seeing a level's worth here either.</p><p></p><p>I'm starting to suspect I need to inject a site-based encounter somewhere during all that talking in Gravenhallow/Vizeran so the players get something to do, so they get to make decisions... and not just taking notes - perhaps the Maze Engine could be brought forward? Or Vizeran is only an echo of his real self that's imprisoned in hos own towers, meaning the party to get to battle themselves into meeting him (without that necessarily leading to hostility)</p><p></p><p>The Labyrinth and Fetid Weddings should be a level each, but I'm getting a strange vibe here - it feels uncooked, underdeveloped. Is there a level here? (The Maze Engine is great though)</p><p></p><p>Menzoberannzan: having to raid the Drow Capital is cool, but do they really? If they don't want to enact Vizeran's revenge, and he doesn't need Gromphs book...?</p><p></p><p>Gracklestugh and the Underdark 2 (capters 8 & 10) aren't levels as I'm seeing it. Perhaps if I could come up with upleveled versions of the Chapter 2 sites I haven't used yet.</p><p></p><p>Perhaps pessimistically, I'm counting perhaps four definite levels. </p><p></p><p>Do I need to look for additional adventures to bring the PCs up to level 14-16 before the finale? Did you?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6852367, member: 12731"] SPOILERS My OotA campaign is about to kick off the second half; beginning with Bruenor's summons. But looking at the second half of the adventure, I'm not really seeing the amount of adventure I found in the first half. Previously, just skimming the book, I kind of assumed there would be (very) roughly one level's worth of adventure per chapter of the book: eight levels up to Gauntlgrym; eight more levels afterwards. (Give or take a level or so). But now that I'm reading the chapters more closely I'm getting worried the book expects a lot of travelling where xp is provided by mere padding; random encounters. And that has gotten old, fast. It was fun as a way to paint the Underdark picture right after the Velkynvelve escape. But I'm not really looking forward to having much more of that. Plainly speaking: is there enough adventure to really bring the party up to level 15? Very basically: if there's a map, there's an adventure. Without a map, things get incredibly fuzzy. Mantol-Derith is okay; that's a fully fleshed out adventure site. And so are the Wormwrithings and Vast Oblivium. That's three levels right there. Gravenhollow is one gigantic info dump, and I think my players will be itching for action well before they're done. (And if not, it feels strange to award a level for Library Use - this isn't Call of Cthulhu :p) Vizeran's tower can be an adventure, but it can also be a lot of talk only. I'm not seeing a level's worth here either. I'm starting to suspect I need to inject a site-based encounter somewhere during all that talking in Gravenhallow/Vizeran so the players get something to do, so they get to make decisions... and not just taking notes - perhaps the Maze Engine could be brought forward? Or Vizeran is only an echo of his real self that's imprisoned in hos own towers, meaning the party to get to battle themselves into meeting him (without that necessarily leading to hostility) The Labyrinth and Fetid Weddings should be a level each, but I'm getting a strange vibe here - it feels uncooked, underdeveloped. Is there a level here? (The Maze Engine is great though) Menzoberannzan: having to raid the Drow Capital is cool, but do they really? If they don't want to enact Vizeran's revenge, and he doesn't need Gromphs book...? Gracklestugh and the Underdark 2 (capters 8 & 10) aren't levels as I'm seeing it. Perhaps if I could come up with upleveled versions of the Chapter 2 sites I haven't used yet. Perhaps pessimistically, I'm counting perhaps four definite levels. Do I need to look for additional adventures to bring the PCs up to level 14-16 before the finale? Did you? [/QUOTE]
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