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Out of the Abyss: more level 10-15 adventures?
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<blockquote data-quote="Celtavian" data-source="post: 6852593" data-attributes="member: 5834"><p>I had to beef the xp substantially. I boosted the xp during travel with much more dangerous encounters. I increased the enemy experience substantially in Mantol-Derith by adding more Zhentarim enemies with the beholder. I decided to have the PCs meet the drow hunting party in Mantol-Derith as an unfortunate occurrence to enhance the Mantol-Derith encounter. From there I've been boosting encounters during travel adding in more demons and other dangerous creatures with a higher experience value. Given the nature of travel as a one or two day encounter, the party can generally handle some high experience encounters. You can boost their level quite a bit.</p><p></p><p>Now as far as the chapters, I'm rewriting the Labyrinth into a far more dangerous encounter worthy of 11th level characters with legendary weapons and artifacts. I can't believe they felt minotaurs, gnoll packs, grell, or even a single behir could challenge 11th level plus characters and expect them to level. I'm assuming they knew a DM would have to do substantial work to boost the encounters. The later chapters are weakly designed. The high level design is seriously lacking. You'll have to put a lot of work in at this point to challenge the characters. The Wormwrithings have a few dangerous areas, especially if one gets swallowed and dragged off, but a high level party should be able to handle the situation.</p><p></p><p>I'll have a heavily modified Spire of the Horned King up soon if you want to check out what I'm doing to boost experience and make the chapter more dangerous.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6852593, member: 5834"] I had to beef the xp substantially. I boosted the xp during travel with much more dangerous encounters. I increased the enemy experience substantially in Mantol-Derith by adding more Zhentarim enemies with the beholder. I decided to have the PCs meet the drow hunting party in Mantol-Derith as an unfortunate occurrence to enhance the Mantol-Derith encounter. From there I've been boosting encounters during travel adding in more demons and other dangerous creatures with a higher experience value. Given the nature of travel as a one or two day encounter, the party can generally handle some high experience encounters. You can boost their level quite a bit. Now as far as the chapters, I'm rewriting the Labyrinth into a far more dangerous encounter worthy of 11th level characters with legendary weapons and artifacts. I can't believe they felt minotaurs, gnoll packs, grell, or even a single behir could challenge 11th level plus characters and expect them to level. I'm assuming they knew a DM would have to do substantial work to boost the encounters. The later chapters are weakly designed. The high level design is seriously lacking. You'll have to put a lot of work in at this point to challenge the characters. The Wormwrithings have a few dangerous areas, especially if one gets swallowed and dragged off, but a high level party should be able to handle the situation. I'll have a heavily modified Spire of the Horned King up soon if you want to check out what I'm doing to boost experience and make the chapter more dangerous. [/QUOTE]
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Out of the Abyss: more level 10-15 adventures?
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