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<blockquote data-quote="CanadienneBacon" data-source="post: 6766032" data-attributes="member: 11146"><p>OK, now I'm tracking with what you meant re: the interplay of Tides of Chaos and Wild Surge. I like collaboration. I also like control. I wouldn't want to cede control of the DM's ability to call for a Wild Magic surge roll, because FUN! Calling for such a roll after a use of Tides of Chaos very much appeals to my desire to capitalize upon in-game dramatic tension. But I also like the idea of the player making meaningful contribution to the awesome cool theater that is gaming. In other words, it's not just *my* game, it's *our* game, and players should be invited to contribute in meaningful ways whenever possible. This strikes me as one such way. </p><p></p><p>So let's split the baby--to borrow a biblical quasi-legal term. If you (or anyone else) ends up playing a sorcerer, I'll call for Wild Magic surges following reliance on Tides of Chaos when I think it's cinematic, appropriate, and/or fun to do so, and you feel free to anticipate and provide a roll on the Wild Magic surge table when you feel similarly. If you're asking me whether you can constantly gain advantage by going this route, the answer is an emphatic no. You won't be able to do that. But I think more than one use per long rest of Tides of Chaos is no problem. I won't peg a black-letter number on how many times per long rest I'd call for a Wild Magic roll following invocation of Tides of Chaos, but I can see that using both during play would lead to fun, and that's all I really need to know to want to do it.</p><p></p><p>TLDR: Tides of Chaos is likely to get more use than just one time per long rest.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6766032, member: 11146"] OK, now I'm tracking with what you meant re: the interplay of Tides of Chaos and Wild Surge. I like collaboration. I also like control. I wouldn't want to cede control of the DM's ability to call for a Wild Magic surge roll, because FUN! Calling for such a roll after a use of Tides of Chaos very much appeals to my desire to capitalize upon in-game dramatic tension. But I also like the idea of the player making meaningful contribution to the awesome cool theater that is gaming. In other words, it's not just *my* game, it's *our* game, and players should be invited to contribute in meaningful ways whenever possible. This strikes me as one such way. So let's split the baby--to borrow a biblical quasi-legal term. If you (or anyone else) ends up playing a sorcerer, I'll call for Wild Magic surges following reliance on Tides of Chaos when I think it's cinematic, appropriate, and/or fun to do so, and you feel free to anticipate and provide a roll on the Wild Magic surge table when you feel similarly. If you're asking me whether you can constantly gain advantage by going this route, the answer is an emphatic no. You won't be able to do that. But I think more than one use per long rest of Tides of Chaos is no problem. I won't peg a black-letter number on how many times per long rest I'd call for a Wild Magic roll following invocation of Tides of Chaos, but I can see that using both during play would lead to fun, and that's all I really need to know to want to do it. TLDR: Tides of Chaos is likely to get more use than just one time per long rest. [/QUOTE]
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