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<blockquote data-quote="CanadienneBacon" data-source="post: 6782917" data-attributes="member: 11146"><p>The webs cover the entire area of the outpost and are networked between the series of stalactites. They do not, however, extend all the way over to the other side of the chasm. In my estimate, the webs would go up in smoke fairly quickly. In three rounds (at the end of the third round), they could be burned away entirely. They'd burn at the rate of 1/3 of their covered area per round. </p><p></p><p>The webs are 20' below the ledge. The rope bridge is taut but is not perfectly level; there is some give and some droop to the bridge. I think it's a safe bet to say the bridge is probably 18-20 feet above the webs. So while there is not *no* risk the bridge will catch fire, the risk is probably fairly minimal (depending on where the fire starts). There is also an 80' drop from the webs to the chasm floor. One function of the webs is to serve as a catch-all for anything (or anyone) who falls off the ledge or the rope bridge. There's a risk a heavy creature will rip right through the webs and fall all 100' to the chasm floor, but there is also a chance the webs will catch whatever/whoever falls off the ledge. Burn the webs, and you open the drop to the chasm floor to the full 100' with no chance of catching yourself on the webs. Just sayin'. </p><p></p><p>Sure, we can do this. I've done it before in another PbP at the request of a player. I'll do my best to remember when shield auto-activates for Kamael, and between you and me, hopefully one of us will remember. Others should also feel free to point out if shield should have activated. What's the protocol you want to employ for shield's auto-activation, [MENTION=33284]Yavathol[/MENTION]?</p><p></p><p>Thanks, glad that journal entry was meaningful to you. The maps aren't perfect, but they are a point of pride for me because their presence in this game was literally years in the making on my end. They're worth the work I put into them, I think. Most of the work occurs on the front end, getting the scale and grid correct. Once you have that in place, the per-round combat updates go quickly. If I have a gripe, it would be that I dislike the image sharing site I have been using (tinypic.com). Tinypic is clunky. And sometimes it times out, or causes me to lose what I have typed on my EN World page, which I find more frustrating that a one-legged cat trying to bury a turd on a frozen pond.</p><p></p><p>What? I'm a Hoosier. We say crap like that around here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6782917, member: 11146"] The webs cover the entire area of the outpost and are networked between the series of stalactites. They do not, however, extend all the way over to the other side of the chasm. In my estimate, the webs would go up in smoke fairly quickly. In three rounds (at the end of the third round), they could be burned away entirely. They'd burn at the rate of 1/3 of their covered area per round. The webs are 20' below the ledge. The rope bridge is taut but is not perfectly level; there is some give and some droop to the bridge. I think it's a safe bet to say the bridge is probably 18-20 feet above the webs. So while there is not *no* risk the bridge will catch fire, the risk is probably fairly minimal (depending on where the fire starts). There is also an 80' drop from the webs to the chasm floor. One function of the webs is to serve as a catch-all for anything (or anyone) who falls off the ledge or the rope bridge. There's a risk a heavy creature will rip right through the webs and fall all 100' to the chasm floor, but there is also a chance the webs will catch whatever/whoever falls off the ledge. Burn the webs, and you open the drop to the chasm floor to the full 100' with no chance of catching yourself on the webs. Just sayin'. Sure, we can do this. I've done it before in another PbP at the request of a player. I'll do my best to remember when shield auto-activates for Kamael, and between you and me, hopefully one of us will remember. Others should also feel free to point out if shield should have activated. What's the protocol you want to employ for shield's auto-activation, [MENTION=33284]Yavathol[/MENTION]? Thanks, glad that journal entry was meaningful to you. The maps aren't perfect, but they are a point of pride for me because their presence in this game was literally years in the making on my end. They're worth the work I put into them, I think. Most of the work occurs on the front end, getting the scale and grid correct. Once you have that in place, the per-round combat updates go quickly. If I have a gripe, it would be that I dislike the image sharing site I have been using (tinypic.com). Tinypic is clunky. And sometimes it times out, or causes me to lose what I have typed on my EN World page, which I find more frustrating that a one-legged cat trying to bury a turd on a frozen pond. What? I'm a Hoosier. We say crap like that around here. :) [/QUOTE]
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