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<blockquote data-quote="CanadienneBacon" data-source="post: 6824533" data-attributes="member: 11146"><p>Good question. I get where you're coming from because yesterday when I reviewed the long rest rule, I immediately frowned. The sentence syntax in that section is vague and potentially opens the door to grammarian quibbling. Not that you are quibbling. Or a grammarian. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>My baseline gut reaction to your question is a fairly staunch no. First, I think the mere fact of the fight regardless of actual involvement is stressful enough such that it disqualifies the long rest. Could I vehemently argue the opposite? Absolutely. "Hey, my wood elf was engrossed in attuning her new McGuffin and never drew her battle axe once or cast a spell during that kobold ambush! How come I'm being penalized for not doing anything?! That's a nonsensical result." Dispersions upon Justice Scalia's "mere factual innocence" aside, combat is stressful. Participating in it is adrenaline-laden. So is watching it occur to your colleagues and friends.</p><p></p><p>Second, I don't want to disincentivize participation in encounters. If we go with a rule that permits me to individually adjudicate whether one character benefits from a long rest because he remained asleep or hid whilst others went on the attack, it makes it easy for players to externalize their increased rate of survival onto others. I think that's unfair.</p><p></p><p>Third, it'd create administrative uncertainty. We'd start fielding these sorts of questions: "Did Johnny get his spell slots back when the otyugh attacked that last long rest?" And: "Does casting one racial cantrip <em>reeeeeally</em> mean I lose the benefit of my long rest? C'mon, mang!" My strong preference as DM in a PbP environment is to avoid confusion and increase transparency and clarity whenever feasible. Confusion leads to delay, and delay in a PbP leads to a dearth of gaming. </p><p></p><p>Fourth, you guys are a group. A party. A cohesive unit. My preference, when possible, is to treat you as a group. This is D&D, though. It isn't always possible to treat you as a group. That's why we have class abilities. And individualized equipment. And initiative. And an emphasis on roleplay. Here, however, we're talking about a provision in the rule that dispenses with a long rest when that rest is interrupted while the group, <em> as a whole, </em> was encamped. In that situation, I'm comfortable saying the party as a whole either does or does not benefit from the long rest.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6824533, member: 11146"] Good question. I get where you're coming from because yesterday when I reviewed the long rest rule, I immediately frowned. The sentence syntax in that section is vague and potentially opens the door to grammarian quibbling. Not that you are quibbling. Or a grammarian. :D My baseline gut reaction to your question is a fairly staunch no. First, I think the mere fact of the fight regardless of actual involvement is stressful enough such that it disqualifies the long rest. Could I vehemently argue the opposite? Absolutely. "Hey, my wood elf was engrossed in attuning her new McGuffin and never drew her battle axe once or cast a spell during that kobold ambush! How come I'm being penalized for not doing anything?! That's a nonsensical result." Dispersions upon Justice Scalia's "mere factual innocence" aside, combat is stressful. Participating in it is adrenaline-laden. So is watching it occur to your colleagues and friends. Second, I don't want to disincentivize participation in encounters. If we go with a rule that permits me to individually adjudicate whether one character benefits from a long rest because he remained asleep or hid whilst others went on the attack, it makes it easy for players to externalize their increased rate of survival onto others. I think that's unfair. Third, it'd create administrative uncertainty. We'd start fielding these sorts of questions: "Did Johnny get his spell slots back when the otyugh attacked that last long rest?" And: "Does casting one racial cantrip [I]reeeeeally[/I] mean I lose the benefit of my long rest? C'mon, mang!" My strong preference as DM in a PbP environment is to avoid confusion and increase transparency and clarity whenever feasible. Confusion leads to delay, and delay in a PbP leads to a dearth of gaming. Fourth, you guys are a group. A party. A cohesive unit. My preference, when possible, is to treat you as a group. This is D&D, though. It isn't always possible to treat you as a group. That's why we have class abilities. And individualized equipment. And initiative. And an emphasis on roleplay. Here, however, we're talking about a provision in the rule that dispenses with a long rest when that rest is interrupted while the group, [I] as a whole, [/I] was encamped. In that situation, I'm comfortable saying the party as a whole either does or does not benefit from the long rest. [/QUOTE]
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