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<blockquote data-quote="CanadienneBacon" data-source="post: 6841153" data-attributes="member: 11146"><p>There's a lot to respond to today, both here and in the IC. And so here I sit in my kitchen, ensconced with a late but decadent lunch of an avocado and sharp cheddar cheese sandwich on sourdough, merrily mulling over answers.</p><p></p><p></p><p></p><p>Wow, so that song is sex incarnate. Those dudes are, uh, serious about their music, and it shows not only in guitar licks but the way the singer's face strains and becomes red, the way the bassist curls his fingers over the strings. In the bobbing of heads and sway of hips. Did my liking blues come up in previous discussion? I don't recall. I like blues. It's probably my favorite music genre. Thanks for sharing this. </p><p></p><p></p><p></p><p>Judges Gone Wild? </p><p></p><p>I don't envy your living in Florida. It's hot. Muggy. There are alligators. And hurricanes. Granted, there are also women in string bikinis (or less?), but then again you have to put up with being descended upon each March and April by drunk crazy people who, I'm sure, do a lot of property damage. And that's just the snow birds. The college students are worse, I'm told.</p><p></p><p>Seriously, I'm certain Florida has much to recommend it in terms of awe-inspiring natural beauty. The teal of water. The finely grained sand beaches. The lilt of citrus trees. The quiet pink of dusk on the reaches of the mangroves. Have I mentioned it's hot? And muggy?</p><p></p><p></p><p></p><p>This is a thing that interests me, too. I never said anything overt to this effect, because it just seemed so patently obvious to me, but of course you're all free to roleplay shifts in alignment. And I'm happy to provide the in-game prompts that allow characters to interact with their environment and evolve.</p><p></p><p></p><p></p><p>This is not a thing I did when I ran 3.x, nor is it a thing I would do here (and, yes, I'm glad too that 5e removes that mechanic). The world is shades of gray. I want players to be free to explore characterizations that interest them, even the morally ambiguous shades of gray. One of the reasons I'm choosy about who I play with is that I want just the right mix of people who trust one another to loosen the reins on the traditionally acceptable bounds of roleplay while simultaneously being protective of getting along and being good gameplay colleagues to one another. This group does that smashingly well.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6841153, member: 11146"] There's a lot to respond to today, both here and in the IC. And so here I sit in my kitchen, ensconced with a late but decadent lunch of an avocado and sharp cheddar cheese sandwich on sourdough, merrily mulling over answers. Wow, so that song is sex incarnate. Those dudes are, uh, serious about their music, and it shows not only in guitar licks but the way the singer's face strains and becomes red, the way the bassist curls his fingers over the strings. In the bobbing of heads and sway of hips. Did my liking blues come up in previous discussion? I don't recall. I like blues. It's probably my favorite music genre. Thanks for sharing this. Judges Gone Wild? I don't envy your living in Florida. It's hot. Muggy. There are alligators. And hurricanes. Granted, there are also women in string bikinis (or less?), but then again you have to put up with being descended upon each March and April by drunk crazy people who, I'm sure, do a lot of property damage. And that's just the snow birds. The college students are worse, I'm told. Seriously, I'm certain Florida has much to recommend it in terms of awe-inspiring natural beauty. The teal of water. The finely grained sand beaches. The lilt of citrus trees. The quiet pink of dusk on the reaches of the mangroves. Have I mentioned it's hot? And muggy? This is a thing that interests me, too. I never said anything overt to this effect, because it just seemed so patently obvious to me, but of course you're all free to roleplay shifts in alignment. And I'm happy to provide the in-game prompts that allow characters to interact with their environment and evolve. This is not a thing I did when I ran 3.x, nor is it a thing I would do here (and, yes, I'm glad too that 5e removes that mechanic). The world is shades of gray. I want players to be free to explore characterizations that interest them, even the morally ambiguous shades of gray. One of the reasons I'm choosy about who I play with is that I want just the right mix of people who trust one another to loosen the reins on the traditionally acceptable bounds of roleplay while simultaneously being protective of getting along and being good gameplay colleagues to one another. This group does that smashingly well. [/QUOTE]
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