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Community
General Tabletop Discussion
*Dungeons & Dragons
Out of the Abyss - opinions and ideas requested
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<blockquote data-quote="fba827" data-source="post: 6744002" data-attributes="member: 807"><p>As odd a suggestion as this is, you can make the first escape actually a dream of one of the PCs. The adventure specifically has madness dreams as a part of it! So you'll just be adding in a new type of madness dream. (( you could even toy with the players ...' Was that first escape the dream or was that real but this part is the dream?" ))</p><p>Of course that may or may not go over well with your group depending on how serious you guys game in terms of tone and such. Though if you do go this route you MUST continue with madness dreams consistently through the adventure or else it will feel like a backtrack in hindsight.</p><p></p><p>Alternatively, just let them of escaped and they meet this guy all drugged up and being brought by a drop scout patrol through the tunnels. But tyere has to be something about him that makes the pcs want to risk rescuing him - maybe his armor and weapons are easily seen presuming the party still wants more equipment, maybe something about his clothing denotes him as someone important to another PC? </p><p></p><p>Or they already escaped and come across this guy who just escaped drow that we're bringing him down here and he wants yo get back to the surface now too</p><p></p><p>Or just 'poor' this other PC was there all along just was a little groggy from having been drugged</p><p></p><p>And then just play up the 'you know they are going to be chasing you - have the npcs that know drow/underdark keep commenting that the drow are not the type to let it go this easily and will be coming after us to mercilessly save their reputation, and they know the terrain and the routes and have the tactical advantage in finding us ..."</p><p></p><p>Honestly the escape is hard enough that making them have to do it again under any circumstance should be done carefully</p></blockquote><p></p>
[QUOTE="fba827, post: 6744002, member: 807"] As odd a suggestion as this is, you can make the first escape actually a dream of one of the PCs. The adventure specifically has madness dreams as a part of it! So you'll just be adding in a new type of madness dream. (( you could even toy with the players ...' Was that first escape the dream or was that real but this part is the dream?" )) Of course that may or may not go over well with your group depending on how serious you guys game in terms of tone and such. Though if you do go this route you MUST continue with madness dreams consistently through the adventure or else it will feel like a backtrack in hindsight. Alternatively, just let them of escaped and they meet this guy all drugged up and being brought by a drop scout patrol through the tunnels. But tyere has to be something about him that makes the pcs want to risk rescuing him - maybe his armor and weapons are easily seen presuming the party still wants more equipment, maybe something about his clothing denotes him as someone important to another PC? Or they already escaped and come across this guy who just escaped drow that we're bringing him down here and he wants yo get back to the surface now too Or just 'poor' this other PC was there all along just was a little groggy from having been drugged And then just play up the 'you know they are going to be chasing you - have the npcs that know drow/underdark keep commenting that the drow are not the type to let it go this easily and will be coming after us to mercilessly save their reputation, and they know the terrain and the routes and have the tactical advantage in finding us ..." Honestly the escape is hard enough that making them have to do it again under any circumstance should be done carefully [/QUOTE]
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