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Out of the Abyss: post your parties!
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6702052" data-attributes="member: 6787650"><p>Pitch black cell wasn't intended to be a change--it was a spur-of-the-moment call when I realized that I couldn't find a "lighting" section in chapter one like I could for the other chapters. But yeah, it was a bad call. I made the exterior more phosphorescent, and turned off the house lights to illustrate what kind of "darkness" that part of the Underdark is: D&D dark, not pitch black.</p><p></p><p>Ront's death occurred when the PCs started a fight trying to resist an intimidation beating from the drow guards, and some of the NPCs jumped in once certain drow were down, grabbed their weapons in their still-manacled hands, and readied actions to attack drow reinforcements once they showed up.</p><p></p><p>Level 1d10 means "roll a d10 during character creation, and that's your starting level." I did that partly to make the adventure more chaotic and gonzo (since it's possible to restart OotA at level 13ish already), partly to increase the odds of them speeding through the first parts of the adventure, and partly because I enjoy killing mid-level parties with low-level drow just to emphasize that tactics matter more than "power"[1]. Notice that goals #2 and #3 sort of conflict, so this is an experiment: we'll see whether and to what extent putting mid-level characters in a first-level adventure allows the PCs to bulldoze their way through.</p><p></p><p>I've learned that my players are more into narrative and abnegation than challenge (c.f. "eight kinds of fun", <a href="http://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/" target="_blank">http://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/</a>) so I think letting them not be weaklings initially will turn out well.</p><p></p><p></p><p>[1] Currently my players are already afraid of drow due to 120' darkvision and poison, despite being mid-level.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6702052, member: 6787650"] Pitch black cell wasn't intended to be a change--it was a spur-of-the-moment call when I realized that I couldn't find a "lighting" section in chapter one like I could for the other chapters. But yeah, it was a bad call. I made the exterior more phosphorescent, and turned off the house lights to illustrate what kind of "darkness" that part of the Underdark is: D&D dark, not pitch black. Ront's death occurred when the PCs started a fight trying to resist an intimidation beating from the drow guards, and some of the NPCs jumped in once certain drow were down, grabbed their weapons in their still-manacled hands, and readied actions to attack drow reinforcements once they showed up. Level 1d10 means "roll a d10 during character creation, and that's your starting level." I did that partly to make the adventure more chaotic and gonzo (since it's possible to restart OotA at level 13ish already), partly to increase the odds of them speeding through the first parts of the adventure, and partly because I enjoy killing mid-level parties with low-level drow just to emphasize that tactics matter more than "power"[1]. Notice that goals #2 and #3 sort of conflict, so this is an experiment: we'll see whether and to what extent putting mid-level characters in a first-level adventure allows the PCs to bulldoze their way through. I've learned that my players are more into narrative and abnegation than challenge (c.f. "eight kinds of fun", [URL]http://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/[/URL]) so I think letting them not be weaklings initially will turn out well. [1] Currently my players are already afraid of drow due to 120' darkvision and poison, despite being mid-level. [/QUOTE]
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