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Out of the Abyss- Post your pre-set encounters *Spoilers*
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<blockquote data-quote="Daern" data-source="post: 6714830" data-attributes="member: 81800"><p>DARKLAKE TRAVEL</p><p>Encounter 1: Whirlpool and 3 Merrow attack</p><p>Encounter 2: Run Aground on Hag Island, Old Nanny, who lurks about in a the hulk of a long ship wreckage. She is vexed at the Water Weird in the hull of the ship who guards a treasure. The Weird warns of the consequences of the treasure: A golden coffin housing a Mummy Lord with a sable fur cloak(400gp), a Leather Belt set with a jewelled buckle(400 gp) and the +1 Bastard Sword of the Undertaker (A finely crafted longsword that has a blade of steel with a hilt wrapped in shiny brown deer leather. The blade is inscribed with the name Undertaker. A rounded obsidian pommel provides balance. The round quillions are unremarkable, but the crossbar is stamped with the image of a skull within a eight-pointed star. There is a scabbard of black horse hide with platinum accents. This may well have been the legendary blade of Erliam of Fairridingstone, a specialist in the "Scorpions of Kelemvor's justice" Light Militia Platoon. He secured his place in history when he pitilessly protected against Marshal Evantor Covan, who led the "Dragons of the Night" Militia Formation, until the remaining enemies scattered and fled.) Provides Darkvision and Critical Hits on 19-20 against Undead. Ruined barrels of ale, a coffer with 500gp infected with Gas Spores, a scroll of Enlarge, and Heroes Feast. Surrounded by the skeletons of viking warriors all somehow transported from the surface. Nanny will trade knowledge of the Dark for the Scroll. </p><p>Encounter 3: Rockfall caused by a Grell, who attempts to fly off with a smaller character.</p><p>Encounter 4: A narrow canal, Duergar Keelboat carrying a ton of unrefined iron ore. 6 Invisible except for the captain who parlays with the group and attempts to trick them into slavery in Grackestugh. The grey dwarves have 30gp each, a cask of mushroom porter, fungus chips for 12 days, a fishing net, leather armor, shortswords, hammers and picks. 3 Potions of Growth.</p><p>Encounter 5: Purple Worm carcass, fed upon by 18 stirges, who attack only if disturbed. </p><p>Encounter 6: Collision with unseen rocks and 6 Darkmantles.</p></blockquote><p></p>
[QUOTE="Daern, post: 6714830, member: 81800"] DARKLAKE TRAVEL Encounter 1: Whirlpool and 3 Merrow attack Encounter 2: Run Aground on Hag Island, Old Nanny, who lurks about in a the hulk of a long ship wreckage. She is vexed at the Water Weird in the hull of the ship who guards a treasure. The Weird warns of the consequences of the treasure: A golden coffin housing a Mummy Lord with a sable fur cloak(400gp), a Leather Belt set with a jewelled buckle(400 gp) and the +1 Bastard Sword of the Undertaker (A finely crafted longsword that has a blade of steel with a hilt wrapped in shiny brown deer leather. The blade is inscribed with the name Undertaker. A rounded obsidian pommel provides balance. The round quillions are unremarkable, but the crossbar is stamped with the image of a skull within a eight-pointed star. There is a scabbard of black horse hide with platinum accents. This may well have been the legendary blade of Erliam of Fairridingstone, a specialist in the "Scorpions of Kelemvor's justice" Light Militia Platoon. He secured his place in history when he pitilessly protected against Marshal Evantor Covan, who led the "Dragons of the Night" Militia Formation, until the remaining enemies scattered and fled.) Provides Darkvision and Critical Hits on 19-20 against Undead. Ruined barrels of ale, a coffer with 500gp infected with Gas Spores, a scroll of Enlarge, and Heroes Feast. Surrounded by the skeletons of viking warriors all somehow transported from the surface. Nanny will trade knowledge of the Dark for the Scroll. Encounter 3: Rockfall caused by a Grell, who attempts to fly off with a smaller character. Encounter 4: A narrow canal, Duergar Keelboat carrying a ton of unrefined iron ore. 6 Invisible except for the captain who parlays with the group and attempts to trick them into slavery in Grackestugh. The grey dwarves have 30gp each, a cask of mushroom porter, fungus chips for 12 days, a fishing net, leather armor, shortswords, hammers and picks. 3 Potions of Growth. Encounter 5: Purple Worm carcass, fed upon by 18 stirges, who attack only if disturbed. Encounter 6: Collision with unseen rocks and 6 Darkmantles. [/QUOTE]
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