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Out of the Abyss: Pursuit! (Spoilers)
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<blockquote data-quote="ZzarkLinux" data-source="post: 6816393" data-attributes="member: 77932"><p>Your idea of "letting the party grow beyond the threat" is cool, though it will lead to more encounters. If your goal is more encounters, then great <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> My dissenting opinion is that it may get overused or tedious if not done well.</p><p></p><p></p><p>A 1/4 CR drow can still cut a rope the PCs are climbing. A 1/4 CR drow can still shout "Wake Up" when the party is sneaking past a sleeping giant. A 1/4 CR drow can still cover every pitfall trap with fungus ... That 1/4 CR drow doesn't need to roll initiative to kill the PCs !!</p><p></p><p></p><p>Because summoned vermin don't make the PCs roll initiatve. Again, this is just an option if you want more "out of combat" threat. The threat is save-or-die if the PCs rest without a guard duty. The threat level is telegraphed based on the number of vermin that locate the PCs. The scouts / minions are an in-game method of telegraphing.</p><p></p><p></p><p>Yes, but the cards are an out-of-game solution to an in-game problem. You should threaten the PCs in-game. You should visully remind the players in-game. The players already have to track the NPCs, including an orc, a shield dwarf, and a sentient sponge. I'm under the impression that encounters and monster-mechanics should be tracked by the DM. Let the players worry about their own skin <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ZzarkLinux, post: 6816393, member: 77932"] Your idea of "letting the party grow beyond the threat" is cool, though it will lead to more encounters. If your goal is more encounters, then great :-) My dissenting opinion is that it may get overused or tedious if not done well. A 1/4 CR drow can still cut a rope the PCs are climbing. A 1/4 CR drow can still shout "Wake Up" when the party is sneaking past a sleeping giant. A 1/4 CR drow can still cover every pitfall trap with fungus ... That 1/4 CR drow doesn't need to roll initiative to kill the PCs !! Because summoned vermin don't make the PCs roll initiatve. Again, this is just an option if you want more "out of combat" threat. The threat is save-or-die if the PCs rest without a guard duty. The threat level is telegraphed based on the number of vermin that locate the PCs. The scouts / minions are an in-game method of telegraphing. Yes, but the cards are an out-of-game solution to an in-game problem. You should threaten the PCs in-game. You should visully remind the players in-game. The players already have to track the NPCs, including an orc, a shield dwarf, and a sentient sponge. I'm under the impression that encounters and monster-mechanics should be tracked by the DM. Let the players worry about their own skin :-) [/QUOTE]
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