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Out of the Abyss versus Descent into Avernus - Which One to Run?
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<blockquote data-quote="Shiroiken" data-source="post: 8392375" data-attributes="member: 6775477"><p>I've played in both, under the same DM. I feel the DM's interest matters a lot, since my DM loves fiends and the outer planes, he was very interested in both. However, OotA didn't excite him much after reading it, but was really happy with Avernus. This significantly impacted how well he ran it, so take this into consideration.</p><p></p><p>Our OotA campaign died around level 4 or so, including a near TPK at level 1. It doesn't start particularly strong, requiring the players to be inventive and assertive under unusual circumstances while being enslaved by drow. Much of it was fairly linear, but in a couple of places you kind of fumble around looking for the next clue. Eventually no one, including the DM, was having fun, so we bailed.</p><p></p><p>We technically just finished Avernus, although we're continuing afterwards to finish up some plot hooks the DM developed before we went to Hell. The early part of the adventure in Baldur's Gate was pretty good, but like OotA requires some player ingenuity to progress. Once you get to Avernus, the adventure becomes much more linear, but there are plot points where the players have to make either/or decisions and accept the consequences of those decisions. I think the concept is better, and while it's very much a railroad, it feels like you have more freedom (you follow the railroad because it makes the most sense, not because you have to).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8392375, member: 6775477"] I've played in both, under the same DM. I feel the DM's interest matters a lot, since my DM loves fiends and the outer planes, he was very interested in both. However, OotA didn't excite him much after reading it, but was really happy with Avernus. This significantly impacted how well he ran it, so take this into consideration. Our OotA campaign died around level 4 or so, including a near TPK at level 1. It doesn't start particularly strong, requiring the players to be inventive and assertive under unusual circumstances while being enslaved by drow. Much of it was fairly linear, but in a couple of places you kind of fumble around looking for the next clue. Eventually no one, including the DM, was having fun, so we bailed. We technically just finished Avernus, although we're continuing afterwards to finish up some plot hooks the DM developed before we went to Hell. The early part of the adventure in Baldur's Gate was pretty good, but like OotA requires some player ingenuity to progress. Once you get to Avernus, the adventure becomes much more linear, but there are plot points where the players have to make either/or decisions and accept the consequences of those decisions. I think the concept is better, and while it's very much a railroad, it feels like you have more freedom (you follow the railroad because it makes the most sense, not because you have to). [/QUOTE]
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Out of the Abyss versus Descent into Avernus - Which One to Run?
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