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Out of the Abyss
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<blockquote data-quote="shawnellsworth" data-source="post: 6695666" data-attributes="member: 6793503"><p><strong>5 out of 5 rating for Out of the Abyss</strong></p><p></p><p><em>Out of the Abyss </em>is a flexible story driven campaign that balances the line between a linear plot with freedom for the party to go and explore areas and talk to people in the order they want. The campaign also provides a good balance of colorful people and places against the backdrop of darkness and madness. A first time Dungeon Master might have an easier time with <em>Princes of the Apocalypse</em>, as this is not an adventure that I would have been able to run well as a rookie with the high number of NPCs and madness rules needing to be run. That being said, this book provides more than just an adventure that links a bunch of Underdark encounters together. Dungeon Masters are provided with lots of support to run each interesting location and really good set encounters are provided to bridge travel.</p><p></p><p>The first half of the adventure did a great job giving the players options to figure out an escape and where to travel. I felt like the second half asked the players to push through the adventure with a little less freedom, but the areas they are asked to explore are varied and the creatures they encounter will keep them entertained. Even with the plot being a little less freeform in the second half, players should still feel in control, especially if they are motivated to get to the exciting finale against Demogorgon.</p><p></p><p>This book will give you everything you need for your group to play for a 15 level campaign or its can work nearly as well as a sourcebook for running your own Underdark adventure.</p></blockquote><p></p>
[QUOTE="shawnellsworth, post: 6695666, member: 6793503"] [b]5 out of 5 rating for Out of the Abyss[/b] [I]Out of the Abyss [/I]is a flexible story driven campaign that balances the line between a linear plot with freedom for the party to go and explore areas and talk to people in the order they want. The campaign also provides a good balance of colorful people and places against the backdrop of darkness and madness. A first time Dungeon Master might have an easier time with [I]Princes of the Apocalypse[/I], as this is not an adventure that I would have been able to run well as a rookie with the high number of NPCs and madness rules needing to be run. That being said, this book provides more than just an adventure that links a bunch of Underdark encounters together. Dungeon Masters are provided with lots of support to run each interesting location and really good set encounters are provided to bridge travel. The first half of the adventure did a great job giving the players options to figure out an escape and where to travel. I felt like the second half asked the players to push through the adventure with a little less freedom, but the areas they are asked to explore are varied and the creatures they encounter will keep them entertained. Even with the plot being a little less freeform in the second half, players should still feel in control, especially if they are motivated to get to the exciting finale against Demogorgon. This book will give you everything you need for your group to play for a 15 level campaign or its can work nearly as well as a sourcebook for running your own Underdark adventure. [/QUOTE]
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