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Out of the Abyss
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<blockquote data-quote="delericho" data-source="post: 6736667" data-attributes="member: 22424"><p><strong>4 out of 5 rating for Out of the Abyss</strong></p><p></p><p>This was a tough one to review. The first half of the adventure (an escape from the Underdark) is outstanding - probably the best adventure material WotC have ever put out. Most of the second half is good but not great - lots of good ideas, but they needed fleshed out.</p><p></p><p>But the climax of the adventure is pretty dire - essentially, the PCs are reduced to spectators as the demon lords fight it out, before the PCs face the eventual winner. (There is an option for the DM to give the demon lords to the players to run the combat, which he absolutely should. But while that's better than just narrating matters, it still leaves the heroes of the campaign on the sidelines for the climax, which isn't good.)</p><p></p><p>The weaknesses all appear to be a consequence of the book's length and level range - a longer book could have expanded the ideas in the second half and could have run to a higher level (so the PCs could survive against the demon lords). But, alas, it was not to be.</p><p></p><p>So, it's a tricky one to rate. In the end I've settled on four stars - it's recommended, but with a huge caveat or two. But it's still a step up on the previous adventures, so they're still going in the right direction.</p></blockquote><p></p>
[QUOTE="delericho, post: 6736667, member: 22424"] [b]4 out of 5 rating for Out of the Abyss[/b] This was a tough one to review. The first half of the adventure (an escape from the Underdark) is outstanding - probably the best adventure material WotC have ever put out. Most of the second half is good but not great - lots of good ideas, but they needed fleshed out. But the climax of the adventure is pretty dire - essentially, the PCs are reduced to spectators as the demon lords fight it out, before the PCs face the eventual winner. (There is an option for the DM to give the demon lords to the players to run the combat, which he absolutely should. But while that's better than just narrating matters, it still leaves the heroes of the campaign on the sidelines for the climax, which isn't good.) The weaknesses all appear to be a consequence of the book's length and level range - a longer book could have expanded the ideas in the second half and could have run to a higher level (so the PCs could survive against the demon lords). But, alas, it was not to be. So, it's a tricky one to rate. In the end I've settled on four stars - it's recommended, but with a huge caveat or two. But it's still a step up on the previous adventures, so they're still going in the right direction. [/QUOTE]
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