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<blockquote data-quote="Uller" data-source="post: 7013421" data-attributes="member: 413"><p>One of the complaints mentioned several times above is the monotony of travel involved.</p><p></p><p>This is a solvable problem, I think. My group wanted underdark travel and the problems involved to be part of the game so from Velkenvelve to Sloobludop we tracked food, water, ammo, getting lost, etc and I stuck to the random encounter tables.</p><p></p><p>But if a group finds this tedious there is no reason it can't be handwaved a bit. My group will soon be setting off from Sloobludop to Neverlight Grove or Gracklstugh. They should have plenty of food and the cleric and ranger can produce what they lack. So we'll stop worryi g about food and water. </p><p></p><p>For random encounters I'll still role them but either narrate away the trivial ones and/or combine a few into little mini adventures that add some challenge. The goal of random encounters is to add some roleplay elements and some danger. Not to add tedium. </p><p></p><p>My players are fantstic roleplayers and fill in the blanks for me on the various NPCs. So even something like Sloobludop goes from a short encounter to one that is very dramatic and game changing. Throughout the whole thing they thought they were in for a TPK on three occasions and now they are hiding under a rock hope Demogorgon will leave...</p><p></p><p>Sent from my SCH-I535 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="Uller, post: 7013421, member: 413"] One of the complaints mentioned several times above is the monotony of travel involved. This is a solvable problem, I think. My group wanted underdark travel and the problems involved to be part of the game so from Velkenvelve to Sloobludop we tracked food, water, ammo, getting lost, etc and I stuck to the random encounter tables. But if a group finds this tedious there is no reason it can't be handwaved a bit. My group will soon be setting off from Sloobludop to Neverlight Grove or Gracklstugh. They should have plenty of food and the cleric and ranger can produce what they lack. So we'll stop worryi g about food and water. For random encounters I'll still role them but either narrate away the trivial ones and/or combine a few into little mini adventures that add some challenge. The goal of random encounters is to add some roleplay elements and some danger. Not to add tedium. My players are fantstic roleplayers and fill in the blanks for me on the various NPCs. So even something like Sloobludop goes from a short encounter to one that is very dramatic and game changing. Throughout the whole thing they thought they were in for a TPK on three occasions and now they are hiding under a rock hope Demogorgon will leave... Sent from my SCH-I535 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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