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"Out of the Frying Pan" - A 3E campaign Post-Mortem
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<blockquote data-quote="Gorg" data-source="post: 8223833" data-attributes="member: 7029501"><p>Interesting! The variance between different group's campaigns, whether it be length, style, etc.</p><p></p><p> We tended to run fairly high combat sessions, as dungeon delving and monster bashing are FUN! But also, because none of us were much good at the rp type stuff, and didn't really like it that much. Neither of us (Me or Bill) expected players to "play out" every meaningless encounter in town, shopping trip, or night in the common room- unless it was a pertinent part of the adventure. Same for training, research, etc. This was all "off camera" activity. Story was increasingly a big part of it- thanks especially to Ravenloft and Dragonlance.</p><p></p><p> Deaths were fairly few, and mostly in the early stages of a campaign. But so were Resurrections. Nor did we get too nasty with crits and special damage. They definitely hurt, and a roll of 1 was dreaded, because the DM was endlessly creative with messed up things that happened- usually ruined weapons, party damage, or self damage. Nothing like some of the grim results the OP had, though. We liked a fun, light hearted humorous game, not something too gritty or realistic. (that, and as more than one of us DM'd, the old Karma is a bitch thing tended to come up, if you messed with someone too hard!)</p><p></p><p> That also goes in spades for real world culture and politics. No! Nada! Uh Uh!! Leave that crap right out of my game thankyouverymuch. Especially these days, we ALL get bombarded with it 24/7- and it's very tiresome. It's a fantasy game- set in a fantasy past, a long, long ago past. We let it be that- warts and all. There's no good without evil, life ain't fair, and nobody ever claimed it was easy. That's WHY we have adventurers, lol. Thus, the railing, gnashing of teeth, and carrying-on seen so often these days isn't welcome at our table.</p></blockquote><p></p>
[QUOTE="Gorg, post: 8223833, member: 7029501"] Interesting! The variance between different group's campaigns, whether it be length, style, etc. We tended to run fairly high combat sessions, as dungeon delving and monster bashing are FUN! But also, because none of us were much good at the rp type stuff, and didn't really like it that much. Neither of us (Me or Bill) expected players to "play out" every meaningless encounter in town, shopping trip, or night in the common room- unless it was a pertinent part of the adventure. Same for training, research, etc. This was all "off camera" activity. Story was increasingly a big part of it- thanks especially to Ravenloft and Dragonlance. Deaths were fairly few, and mostly in the early stages of a campaign. But so were Resurrections. Nor did we get too nasty with crits and special damage. They definitely hurt, and a roll of 1 was dreaded, because the DM was endlessly creative with messed up things that happened- usually ruined weapons, party damage, or self damage. Nothing like some of the grim results the OP had, though. We liked a fun, light hearted humorous game, not something too gritty or realistic. (that, and as more than one of us DM'd, the old Karma is a bitch thing tended to come up, if you messed with someone too hard!) That also goes in spades for real world culture and politics. No! Nada! Uh Uh!! Leave that crap right out of my game thankyouverymuch. Especially these days, we ALL get bombarded with it 24/7- and it's very tiresome. It's a fantasy game- set in a fantasy past, a long, long ago past. We let it be that- warts and all. There's no good without evil, life ain't fair, and nobody ever claimed it was easy. That's WHY we have adventurers, lol. Thus, the railing, gnashing of teeth, and carrying-on seen so often these days isn't welcome at our table. [/QUOTE]
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