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Story Hour
"Out of the Frying Pan" - Book II: Catching the Spark (Part One)
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<blockquote data-quote="el-remmen" data-source="post: 80084" data-attributes="member: 11"><p>On arcane spell-casters:</p><p></p><p>As this is the furtherest I have gone with a 3E group, my recent change as to how wizards gain new spells was precipitated by the realization that the rules I had for limiting wizard spell-power in 2E were too crippling in the latest addition - thus, now wizards get a chance to gain new spells outside of trading, buying, training or finding (which was the only way they could get them before).</p><p></p><p>As for witches - remember they are basically sorcerers - Jana has few spells - but she can cast them a buttload of times. </p><p></p><p>Also, she has had other chances to gain more and different spells - but the inopportune time/place she summoned the creature from the baby wolf skull totem led to her having to destroy it - and another token she might have gotten she has not seen yet - and she avoided the sneaky thing and did not try to steal/borrow one of the elves' token all the times she has been in Aze-Nuquerna (the elven enclave).</p><p></p><p>I am a firm believer in vreating opportunities as DM - and PCs can discover and take them or not. . . Sometimes they are good opportunities and sometimes they are bad. . . but they are there, none-the-less.</p><p></p><p></p><p></p><p>Come now, Eric. . . I doubt anyone in the whole party is "min-maxed" - in fact the last "min-maxed" character I could think of in Aquerra was an elven cavalier in a 2E game many years ago. </p><p></p><p>In terms of the party's magic items: Personally, I beleive everyone got somethin very useful. Martin can finally take some damage without dropping, Jana has a better chance of getting her spells thru, Jeremy has a magic weapon, Ratchis is a better position to do his reconn thing, and Kazrack has a holy dwarven item that covers a broad number of situations.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 80084, member: 11"] On arcane spell-casters: As this is the furtherest I have gone with a 3E group, my recent change as to how wizards gain new spells was precipitated by the realization that the rules I had for limiting wizard spell-power in 2E were too crippling in the latest addition - thus, now wizards get a chance to gain new spells outside of trading, buying, training or finding (which was the only way they could get them before). As for witches - remember they are basically sorcerers - Jana has few spells - but she can cast them a buttload of times. Also, she has had other chances to gain more and different spells - but the inopportune time/place she summoned the creature from the baby wolf skull totem led to her having to destroy it - and another token she might have gotten she has not seen yet - and she avoided the sneaky thing and did not try to steal/borrow one of the elves' token all the times she has been in Aze-Nuquerna (the elven enclave). I am a firm believer in vreating opportunities as DM - and PCs can discover and take them or not. . . Sometimes they are good opportunities and sometimes they are bad. . . but they are there, none-the-less. Come now, Eric. . . I doubt anyone in the whole party is "min-maxed" - in fact the last "min-maxed" character I could think of in Aquerra was an elven cavalier in a 2E game many years ago. In terms of the party's magic items: Personally, I beleive everyone got somethin very useful. Martin can finally take some damage without dropping, Jana has a better chance of getting her spells thru, Jeremy has a magic weapon, Ratchis is a better position to do his reconn thing, and Kazrack has a holy dwarven item that covers a broad number of situations. [/QUOTE]
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"Out of the Frying Pan" - Book II: Catching the Spark (Part One)
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