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"Out of the Frying Pan" - Book II: Catching the Spark (Part One)
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<blockquote data-quote="el-remmen" data-source="post: 88057" data-attributes="member: 11"><p><span style="font-size: 12px">Answers for Sammael</span> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><strong>The Witch Class</strong></p><p></p><p>Basically, it is an alt version of the sorcerer – but instead of simply choosing your spells or having “the blood of dragons” or whatever spells are gained from “tokens”. Tokens are objects used as a key to summon an extra-planar creature which teaches the witch spells. The witch basically negotiates with the creature to get the spells she wants, but is not guaranteed to get it. She can take what she is offered instead –or refuse it and try again later. Of course, not every token creature has access to that many different spells – there are four kinds of token (minor, lesser, standard and greater) and the power of the creature within determines this. These creatures can also teach the witch meta-magic or item creation feats (if it knows them), and can be a source of information about other planes.</p><p>In addition, witches begin with the Brew Potions Feat – but can never gain the Scribe Scroll feat as their magic traditions are strictly oral. A witch can use a scroll, but only if it is of a spell they already know.</p><p></p><p><strong>Extra Combat Rules</strong></p><p></p><p>Longer? Maybe at first – but not by much and now that everyone is used to it – not at all. All dice are rolled at once (attack roll, damage, percentiles (for crit/fumbles) and knockdown die.</p><p></p><p><strong>Exhaustion</strong></p><p></p><p>I have a <em>Remove Fatigue</em> spell. Third Level Priest spell (for those that get it (see below).</p><p></p><p><em><strong> Remove Fatigue</strong></em></p><p><em> Necromantic [healing]</em></p><p><em>Level: Priest 3*</em></p><p><em>Components: V, S, M</em></p><p><em>Casting Time: 1 minute</em></p><p><em>Range: Touch</em></p><p><em>Targets: One Creature</em></p><p><em>Duration: Instantaneous</em></p><p><em>Saving Throw: None (harmless)</em></p><p><em>Spell Resistance: Yes (harmless).</em></p><p><em></em></p><p><em>By casting this spell you remove fatigue effects from one creature. This includes fatigue from recovering from negative hit points or taking subdual damage from environmental effects or a forced march. The target creature’s Strength and Dexterity scores immediately return to normal and may run or charge as normal. However, if the source of the fatigue is subdual damage from an environmental effect or forced march as soon as they take more damage the fatigue returns. However the DC for Constitution checks returns as if it were the just first hour of exposure or marching. </em></p><p><em> This spell makes exhausted characters merely fatigued. This spell may only effects a creature once per 24 hour period.</em></p><p><em>Material Component: Lavender steeped in boiling water, the vapors of which the creature to be effected must inhale.</em></p><p><em></em></p><p></p><p>The rules for Exhausted characters are in the DMG under conditions (p. 83).</p><p></p><p><strong>Cleric Spell</strong></p><p></p><p>Yes, they are customized by priesthood.</p><p></p><p><strong>Crit Charts</strong></p><p></p><p>I had posted them to Nutkinland a while back – but are likely gone – I’ll see about posting them to my website soon.</p><p></p><p>--------------------------------------------------------</p><p>I hope that helps. Thanks for reading!</p></blockquote><p></p>
[QUOTE="el-remmen, post: 88057, member: 11"] [size=3]Answers for Sammael[/size] :D [b]The Witch Class[/b] Basically, it is an alt version of the sorcerer – but instead of simply choosing your spells or having “the blood of dragons” or whatever spells are gained from “tokens”. Tokens are objects used as a key to summon an extra-planar creature which teaches the witch spells. The witch basically negotiates with the creature to get the spells she wants, but is not guaranteed to get it. She can take what she is offered instead –or refuse it and try again later. Of course, not every token creature has access to that many different spells – there are four kinds of token (minor, lesser, standard and greater) and the power of the creature within determines this. These creatures can also teach the witch meta-magic or item creation feats (if it knows them), and can be a source of information about other planes. In addition, witches begin with the Brew Potions Feat – but can never gain the Scribe Scroll feat as their magic traditions are strictly oral. A witch can use a scroll, but only if it is of a spell they already know. [b]Extra Combat Rules[/b] Longer? Maybe at first – but not by much and now that everyone is used to it – not at all. All dice are rolled at once (attack roll, damage, percentiles (for crit/fumbles) and knockdown die. [b]Exhaustion[/b] I have a [I]Remove Fatigue[/I] spell. Third Level Priest spell (for those that get it (see below). [I][b] Remove Fatigue[/b] Necromantic [healing] Level: Priest 3* Components: V, S, M Casting Time: 1 minute Range: Touch Targets: One Creature Duration: Instantaneous Saving Throw: None (harmless) Spell Resistance: Yes (harmless). By casting this spell you remove fatigue effects from one creature. This includes fatigue from recovering from negative hit points or taking subdual damage from environmental effects or a forced march. The target creature’s Strength and Dexterity scores immediately return to normal and may run or charge as normal. However, if the source of the fatigue is subdual damage from an environmental effect or forced march as soon as they take more damage the fatigue returns. However the DC for Constitution checks returns as if it were the just first hour of exposure or marching. This spell makes exhausted characters merely fatigued. This spell may only effects a creature once per 24 hour period. Material Component: Lavender steeped in boiling water, the vapors of which the creature to be effected must inhale. [/I] The rules for Exhausted characters are in the DMG under conditions (p. 83). [b]Cleric Spell[/b] Yes, they are customized by priesthood. [b]Crit Charts[/b] I had posted them to Nutkinland a while back – but are likely gone – I’ll see about posting them to my website soon. -------------------------------------------------------- I hope that helps. Thanks for reading! [/QUOTE]
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"Out of the Frying Pan" - Book II: Catching the Spark (Part One)
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