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Story Hour
"Out of the Frying Pan" - Book II: Catching the Spark (Part One)
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<blockquote data-quote="Martin Olarin" data-source="post: 93950" data-attributes="member: 2349"><p><strong>Re: OUCH!</strong></p><p></p><p></p><p></p><p>Jesus, one of the player's at the time intimated this as well. While certain out of game things have me enjoying him less I am by no means tired of playing him. I was simply roleplaying a character who is not afraid to die and views life given saving others as a virtual guarantee into the Dwarven view of heaven. Add to this certain initial assumptions that later proved false and he acted the only way I can see him acting. Those initial assumptions were that there dozens of those Quaggaths about to overrun us out of the darkness and that I would have a better chance of wrapping the rope around my arm and holding on than Jana would have of climbing. As it turned out Nemm had a side passage nearby and choose not to have us overrun and Jana proved to be an adequate climber (I also simply didn't think of her climbing immediately after me). There was no way for me to have known about the side passage and only "faith" that the DM won't kill off a whole party would have suggested that no more than 4 or 5 of those creatures would show up. As far as assuming I had a better shot of making it up the cliff second than Jana - sue me for being a little mesoginist. Sue me also for not wanting a failing of my character's (the arm) to kill off someone else. </p><p></p><p>If I wanted to get rid of Kazrack I would simply have him leave to act on personal quests I never expect Nemm to do in game.</p><p></p><p></p><p>I guess the impression of my co-player's and the readers' here is the result of not getting into Kazrack's thoughts. My co-player can't because I'm not one of those players who voice's the character's motivations every second and you reader's can't because Nemm doesn't portray them unless spoken out loud - could be a stylistic choice but probably has at least something to do with him being as much a spectator as the others.</p><p></p><p>Anyway, since we are on the subject of loosing characters, I'll ask the board a question I've discussed with some in my current group: How upset do you get when a charater dies? And if you get upset - why? If too many people are interested (doubtful) in discussing this we should move it to another thread. I for one don't get too upset as long as the death is a "good" one from a story telling point of view. If Kazrack died in the encounter above, I would have been unhappy to see a well developed character go, but I would have consoled myself with his dieing in a good way (if his damn arm hadn't broken) and the joy of making a new character - which is only slightly dampened by Nemm's using an, in my opinion, archaic, war-gaming mentality hold over from the '70s that survives only through social inirtia<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I speak, of course, of the dreaded xp hit for new characters. I'm sure I'm in a minority on this one and Nemm is leniant when it comes to this but I still hate it<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If people are interested I would love to get others thoughts in another thread.</p></blockquote><p></p>
[QUOTE="Martin Olarin, post: 93950, member: 2349"] [b]Re: OUCH![/b] Jesus, one of the player's at the time intimated this as well. While certain out of game things have me enjoying him less I am by no means tired of playing him. I was simply roleplaying a character who is not afraid to die and views life given saving others as a virtual guarantee into the Dwarven view of heaven. Add to this certain initial assumptions that later proved false and he acted the only way I can see him acting. Those initial assumptions were that there dozens of those Quaggaths about to overrun us out of the darkness and that I would have a better chance of wrapping the rope around my arm and holding on than Jana would have of climbing. As it turned out Nemm had a side passage nearby and choose not to have us overrun and Jana proved to be an adequate climber (I also simply didn't think of her climbing immediately after me). There was no way for me to have known about the side passage and only "faith" that the DM won't kill off a whole party would have suggested that no more than 4 or 5 of those creatures would show up. As far as assuming I had a better shot of making it up the cliff second than Jana - sue me for being a little mesoginist. Sue me also for not wanting a failing of my character's (the arm) to kill off someone else. If I wanted to get rid of Kazrack I would simply have him leave to act on personal quests I never expect Nemm to do in game. I guess the impression of my co-player's and the readers' here is the result of not getting into Kazrack's thoughts. My co-player can't because I'm not one of those players who voice's the character's motivations every second and you reader's can't because Nemm doesn't portray them unless spoken out loud - could be a stylistic choice but probably has at least something to do with him being as much a spectator as the others. Anyway, since we are on the subject of loosing characters, I'll ask the board a question I've discussed with some in my current group: How upset do you get when a charater dies? And if you get upset - why? If too many people are interested (doubtful) in discussing this we should move it to another thread. I for one don't get too upset as long as the death is a "good" one from a story telling point of view. If Kazrack died in the encounter above, I would have been unhappy to see a well developed character go, but I would have consoled myself with his dieing in a good way (if his damn arm hadn't broken) and the joy of making a new character - which is only slightly dampened by Nemm's using an, in my opinion, archaic, war-gaming mentality hold over from the '70s that survives only through social inirtia:) I speak, of course, of the dreaded xp hit for new characters. I'm sure I'm in a minority on this one and Nemm is leniant when it comes to this but I still hate it:) If people are interested I would love to get others thoughts in another thread. [/QUOTE]
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"Out of the Frying Pan" - Book II: Catching the Spark (Part One)
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