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Story Hour
"Out of the Frying Pan"- Book III: Fanning the Embers
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<blockquote data-quote="Tony Vargas" data-source="post: 1465187" data-attributes="member: 996"><p>Well, let's see who's alive: Kazrak (fighter/cleric), Ratchis (ranger/cleric), Boerth (Paladin), Martin (Wiz)...</p><p></p><p>and who's dead: Janna (Sorc), Jeremy (fighter), & Derek (ranger?).</p><p></p><p>Your posited theory of party-composition evolution would seem to be supported. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p>Of course, it might have to do with other factors than mere survival. Aquera seems to have some pretty well-developed established religion, and such themes are treated fairly well in the story, and, I assume, at the table - so, it also looks like it'd be a good campaign in which to RP a cleric, as well as one in which that class might also be more survivable and more useful. I'd like to see how Nem treats Druids or Monks... those'd also strike me as viable choices.</p><p></p><p>Low wealth/magic games (and I'm not criticizing them, I prefer such games) do tend to disfavor some classes - fighters, for instance, are less likely to have a magic item to fall back on when they need to reach outside of thier tight set of class abilities, and will find thier AC lagging against thier opponents' BAB, without enhancement bonuses; wizards will find themselves with a much smaller spell selection (Martin exemplifies this, AFAICT) and less able to avail themselves of item creation; Paladins and clerics may also run into the armor/AC problem, though they have magic to aid them; and so forth. Other classes might shine by contrast - any caster, for instance, has a more important role, since few of his spells will be replaced by items - and, any class with sold, dependable, scaling abilities may also do well: Monks, for instance, with thier AC and damage scaling by level independent of items; Druids, already restricted to cheaper armors, and with spells and Wildshape to improve thier effectiveness; or standard Sorcerers, who simply gain thier spells automatically as they level.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 1465187, member: 996"] Well, let's see who's alive: Kazrak (fighter/cleric), Ratchis (ranger/cleric), Boerth (Paladin), Martin (Wiz)... and who's dead: Janna (Sorc), Jeremy (fighter), & Derek (ranger?). Your posited theory of party-composition evolution would seem to be supported. ;) Of course, it might have to do with other factors than mere survival. Aquera seems to have some pretty well-developed established religion, and such themes are treated fairly well in the story, and, I assume, at the table - so, it also looks like it'd be a good campaign in which to RP a cleric, as well as one in which that class might also be more survivable and more useful. I'd like to see how Nem treats Druids or Monks... those'd also strike me as viable choices. Low wealth/magic games (and I'm not criticizing them, I prefer such games) do tend to disfavor some classes - fighters, for instance, are less likely to have a magic item to fall back on when they need to reach outside of thier tight set of class abilities, and will find thier AC lagging against thier opponents' BAB, without enhancement bonuses; wizards will find themselves with a much smaller spell selection (Martin exemplifies this, AFAICT) and less able to avail themselves of item creation; Paladins and clerics may also run into the armor/AC problem, though they have magic to aid them; and so forth. Other classes might shine by contrast - any caster, for instance, has a more important role, since few of his spells will be replaced by items - and, any class with sold, dependable, scaling abilities may also do well: Monks, for instance, with thier AC and damage scaling by level independent of items; Druids, already restricted to cheaper armors, and with spells and Wildshape to improve thier effectiveness; or standard Sorcerers, who simply gain thier spells automatically as they level. [/QUOTE]
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"Out of the Frying Pan"- Book III: Fanning the Embers
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