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Story Hour
"Out of the Frying Pan"- Book IV - Into the Fire [STORY HOUR COMPLETED - 12/25/06]
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<blockquote data-quote="el-remmen" data-source="post: 3048098" data-attributes="member: 11"><p>I think the players felt the same way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Next installment is final confrontation between the KotG and Ora-Amira-El. So stay tuned for the outcome. . .</p><p></p><p></p><p></p><p>Well, firstly I was counting on PC penchant for getting into trouble to insure that eventually she would get out of the mirror, whether by breaking it or randomly letting people out.</p><p></p><p>Even if that hadn't happened I had a couple of other options:</p><p>a) if the diplomacy with the decaton had gone better they might have learned its speculation that Gilbart was in the mirror - so they might have mucked around with it then, b) someone else running around the Maze might have accidentally (or purposefully did it). "What?" you ask. "Other people in the Maze?" <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>But also, I was totally willing for that to never come up and they could have just explored more at their leisure to figure out what to do and eventually collect the modrons as they are doing at this point. But as we will see in later installments, there are a few more guardians in Hurgun's Maze to be feared, aside from the modrons. The party still hasn't found them. </p><p></p><p>There are 16 rooms in Hurgun's Maze. At this point of the adventure they had only been in 8, Enrance Room, Earth Room, Hell, Dining Room, Air Room, Light Room, Control Room and Modron Station. They have heard of 2 others, Dark Room and Chambers. That leaves 6 rooms unaccounted for.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 3048098, member: 11"] I think the players felt the same way. ;) Next installment is final confrontation between the KotG and Ora-Amira-El. So stay tuned for the outcome. . . Well, firstly I was counting on PC penchant for getting into trouble to insure that eventually she would get out of the mirror, whether by breaking it or randomly letting people out. Even if that hadn't happened I had a couple of other options: a) if the diplomacy with the decaton had gone better they might have learned its speculation that Gilbart was in the mirror - so they might have mucked around with it then, b) someone else running around the Maze might have accidentally (or purposefully did it). "What?" you ask. "Other people in the Maze?" :] But also, I was totally willing for that to never come up and they could have just explored more at their leisure to figure out what to do and eventually collect the modrons as they are doing at this point. But as we will see in later installments, there are a few more guardians in Hurgun's Maze to be feared, aside from the modrons. The party still hasn't found them. There are 16 rooms in Hurgun's Maze. At this point of the adventure they had only been in 8, Enrance Room, Earth Room, Hell, Dining Room, Air Room, Light Room, Control Room and Modron Station. They have heard of 2 others, Dark Room and Chambers. That leaves 6 rooms unaccounted for. [/QUOTE]
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"Out of the Frying Pan"- Book IV - Into the Fire [STORY HOUR COMPLETED - 12/25/06]
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