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Out of the Frying Pan... (d20 Star Wars)
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<blockquote data-quote="Ambrus" data-source="post: 2464223" data-attributes="member: 17691"><p><span style="color: gray">For Shadow:</span></p><p><span style="color: gray">[sblock]I don't think a person can move a short distance, change direction and then run to the limit of their speed x4 as part of the same run action. Although it may be possible to jump in a straight line as part of a run, say across a narrow chasm, and keep running on the other side I don't believe the straight line rule is meant to ignore vertical shifts in height. The straight line rule is supposed to encompass the vertical plane as well as the horizontal. Even flying creatures can run x4 while flying, but even they need to respect the straight-line rule and so can't ignore changes in altitude while "running". Even if all the containers are the same height and it'd be possible to run across their tops in a straight line, jumping up several meters onto the containers and back down represents three shifts in direction: first a diagonal move up and forward to reach the top of the first crate, then shifting to a flat horizontal trajectory to run across the container-tops, then diagonally back down to the ground and then back to running horizontally on the ground. You're the GM though and you can interpret the rules that way if you like; I'm just giving you my two cents on the matter.</span></p><p><span style="color: gray">[/sblock]OOC: DRK-1X's actions will depend on what the Sith does next. If by 1X's turn the Sith hasn't yet climbed onto the Geth Hound's access ramp then it'll move towards the controls and interface with the ship's computer <span style="color: LightBlue">(as a two meter step if necessary)</span>. 1X will then raise the access ramp to seal the hatch <span style="color: LightBlue">(as a move equivalent action)</span> and raise the Geth Hound's shields <span style="color: LightBlue">(as a free action)</span>. Finally, DRK-1X will <span style="color: LightBlue">(as a standard action)</span> change the computer's pass-codes so only it can access the ship's computer.</span></p><p><span style="color: gray"></span></p><p><span style="color: gray">If, on the other hand, the Sith tries to move past DRK-1X to board the ship and provokes an attack of opportunity while doing so then 1X will attempt to jab her with its electroshock probe <span style="color: LightBlue">(electroshock probe, +7 melee touch attack, stun organics)</span> as she passes it. If it succeeds in stunning her and she thus fails to board the ship then 1X will proceed with it's turn as detailed above. Even if the shock only succeeds in dazing her for a round it should provide 1X with the time it requires to seal up the ship. If it fails to strike the Sith and she does successfully board the ship, then afterwards on its own turn, 1X will target the Sith with its light blaster, switch it to its stun setting <span style="color: LightBlue">(as a free action)</span> and attempt to shoot her <span style="color: LightBlue">(light blaster, +13 ranged attack, stun DC 15)</span>. The droid will then try and hide behind a seat or some other cover in the cockpit <span style="color: LightBlue">(as a move action to)</span>.</span></p></blockquote><p></p>
[QUOTE="Ambrus, post: 2464223, member: 17691"] [color=gray]For Shadow: [sblock]I don't think a person can move a short distance, change direction and then run to the limit of their speed x4 as part of the same run action. Although it may be possible to jump in a straight line as part of a run, say across a narrow chasm, and keep running on the other side I don't believe the straight line rule is meant to ignore vertical shifts in height. The straight line rule is supposed to encompass the vertical plane as well as the horizontal. Even flying creatures can run x4 while flying, but even they need to respect the straight-line rule and so can't ignore changes in altitude while "running". Even if all the containers are the same height and it'd be possible to run across their tops in a straight line, jumping up several meters onto the containers and back down represents three shifts in direction: first a diagonal move up and forward to reach the top of the first crate, then shifting to a flat horizontal trajectory to run across the container-tops, then diagonally back down to the ground and then back to running horizontally on the ground. You're the GM though and you can interpret the rules that way if you like; I'm just giving you my two cents on the matter. [/sblock]OOC: DRK-1X's actions will depend on what the Sith does next. If by 1X's turn the Sith hasn't yet climbed onto the Geth Hound's access ramp then it'll move towards the controls and interface with the ship's computer [COLOR=LightBlue](as a two meter step if necessary)[/COLOR]. 1X will then raise the access ramp to seal the hatch [COLOR=LightBlue](as a move equivalent action)[/COLOR] and raise the Geth Hound's shields [COLOR=LightBlue](as a free action)[/COLOR]. Finally, DRK-1X will [COLOR=LightBlue](as a standard action)[/COLOR] change the computer's pass-codes so only it can access the ship's computer. If, on the other hand, the Sith tries to move past DRK-1X to board the ship and provokes an attack of opportunity while doing so then 1X will attempt to jab her with its electroshock probe [COLOR=LightBlue](electroshock probe, +7 melee touch attack, stun organics)[/COLOR] as she passes it. If it succeeds in stunning her and she thus fails to board the ship then 1X will proceed with it's turn as detailed above. Even if the shock only succeeds in dazing her for a round it should provide 1X with the time it requires to seal up the ship. If it fails to strike the Sith and she does successfully board the ship, then afterwards on its own turn, 1X will target the Sith with its light blaster, switch it to its stun setting [COLOR=LightBlue](as a free action)[/COLOR] and attempt to shoot her [COLOR=LightBlue](light blaster, +13 ranged attack, stun DC 15)[/COLOR]. The droid will then try and hide behind a seat or some other cover in the cockpit [COLOR=LightBlue](as a move action to)[/COLOR].[/color] [/QUOTE]
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