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Out of the Frying Pan... (Star Wars d20)
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<blockquote data-quote="Ambrus" data-source="post: 2269004" data-attributes="member: 17691"><p><img src="http://img157.echo.cx/img157/7075/drk17jr.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong><span style="font-size: 12px"><span style="color: SandyBrown">DRK-1X</span></span></strong></p><p><strong>Thug 4 / Scoundrel 1</strong></p><p>Arakyd Industries DRK-1 Series</p><p>Diminutive hovering 4º probe droid</p><p></p><p><a href="http://img157.echo.cx/img157/5526/drk1specs2bf.jpg" target="_blank"><span style="color: SandyBrown"><strong>Design Specifications</strong></span></a></p><p><a href="http://wso.williams.edu/~rfoxwell/starwars/sounds/Droid03.wav" target="_blank"><span style="color: SandyBrown"><strong>Audio</strong></span></a></p><p><strong>Size:</strong> 30 centimeter diameter</p><p></p><p><strong>Str:</strong> 8 (-1)</p><p><strong>Dex:</strong> 20 (+5)</p><p><strong>Con:</strong> 14 (+2)</p><p><strong>Int:</strong> 16 (+3)</p><p><strong>Wis:</strong> 14 (+2)</p><p><strong>Chr:</strong> 8 (-1)</p><p></p><p><strong>Vitality Dice:</strong> 1d6+2</p><p><strong>Wound Points:</strong> 17</p><p><strong>Vitality Points:</strong> 8</p><p><strong>Force Points:</strong> ––</p><p><strong>Reputation Bonus:</strong> +1</p><p><strong>Defense:</strong> 21 (+2 Class, +5 Dex, +4 Size)</p><p><strong>Initiative:</strong> +5 (+5 Dex)</p><p><strong>Speed:</strong> 16 m</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +6 [+4 base, +2 Con]</p><p>Reflex +8 [+3 base, +5 Dex]</p><p>Will +3 [+1 base, +2 Wis]</p><p></p><p><strong>BAB:</strong> +4</p><p><strong>Melee Attack:</strong> +7 (1d6-1, slam) or +7 melee touch attack (2d6 to mechanicals/stun organics, electroshock probe)</p><p><strong>Ranged Attack:</strong> +13 or +9/+9 multifire mode (3d6, 10 m, light blaster)</p><p><strong>Face/Reach:</strong> 0.5 m by 0.5 m/0 m</p><p></p><p><strong>Special Class Abilities:</strong> Illicit Barter</p><p></p><p><strong>Skills:</strong></p><p>Computer Use +14 [3<span style="color: SandyBrown">+5</span> ranks, +3 Int, +3 Equipment]</p><p>Hide +22 [3 ranks, +5 Dex, +12 Size, +2 Equipment]</p><p>Knowledge (streetwise) +5 [<span style="color: SandyBrown">2</span> ranks, +3 Int]</p><p>Knowledge (technology) +6 [<span style="color: SandyBrown">3</span> ranks, +3 Int]</p><p>Listen +9 [3 ranks, +2 Wis, +2 Aptitude, +2 Equipment]</p><p>Move Silently +12 [3<span style="color: SandyBrown">+2</span> ranks, +5 Dex, +2 Equipment]</p><p>Search +10 [4 ranks, +4 Int, +2 Equipment]</p><p>Spot +15 [3<span style="color: SandyBrown">+3</span> ranks, +2 Wis, +2 Aptitude, +3 Competence, +2 Equipment]</p><p>Tumble +6 [<span style="color: SandyBrown">1</span> ranks, +5 Dex]</p><p><span style="font-size: 9px">-1 penalty to Entertain, Gamble and Ride</span></p><p></p><p><strong>Feats:</strong></p><p>Alertness</p><p>Ambidexterity</p><p>Skill Emphasis (Spot)</p><p>Toughness</p><p>Weapon Group Proficiency (blaster pistols)</p><p>Weapon Group Proficiency (simple weapons)</p><p></p><p><span style="color: SandyBrown">* Reprogrammable skills/feats</span></p><p></p><p><strong>Languages:</strong> Speak/Read/Write Basic, Speak/Read/Write Binary, Speak Neimoidian</p><p></p><p><strong>Droid Accessories:</strong></p><p>• <a href="http://img68.echo.cx/img68/433/drk1blasterdeployed9rg.jpg" target="_blank"><span style="color: SandyBrown"><strong>Blaster Pistol</strong></span></a> & weapon mount – 2 kg; 530 c.</p><p>• Comlink – 0.1 kg; 250 c.</p><p>• Computer interface probe & tool mount – 0.5 kg; 750 gp</p><p>• Electroshock probe – 1 kg; 400 c.</p><p>• <a href="http://img68.echo.cx/img68/8718/drk1armsdeployed0qb.jpg" target="_blank"><span style="color: SandyBrown"><strong>Humanoid manipulator arms</strong></span></a> & tool mounts, x2 – 2.4 kg; 820 c.</p><p>• Locked access – 0.5 kg; 50 c.</p><p>• Heuristic processor – 5 kg; 2000 c.</p><p>• <a href="http://img56.echo.cx/img56/2968/drk1holorecorder2ip.jpg" target="_blank"><span style="color: SandyBrown"><strong>Holorecorder</strong></span></a> – 5 kg; 400 c.</p><p>• Repulsorlift unit – NA; 1000 c.</p><p>• Rust inhibitor – NA; 40 c.</p><p>• Sensor (low-light vision) – 2 kg; 200 c.</p><p>• Sensor (improved sensor package) – 2.5 kg; 200 c.</p><p>• Sensor (infrared vision) – 1.5 kg; 150 c.</p><p>• Sensor (telescopic sensors) – 1.5 kg; 100 c.</p><p>• Stealth shell – ? kg; ? c.</p><p>• Vocabulator – 0.5 kg; 50 c.</p><p></p><p><strong>Credits:</strong> 15</p><p></p><p><strong>Background:</strong></p><p>Although DRK-1X has undergone at least one memory wipe during its operational lifetime, this curious droid has conducted extensive searches of corporate databases in an effort to rediscover its past. It would appear that it was originally constructed and activated in the Arakyd Industries manufacturing plant on Mechis III. It, along with its DRK-1 series lot-mates, were sold on consignment to the Intergalactic Banking Clan to help increase the security measures of its most sensitive financial institutions following a subversive infiltration of a Bothan spy ring into their main headquarters on Muunilist. After nearly a decade and a half later of dutiful service, when the Installation's security systems were entirely redesigned, DRK-1X was pulled from service, memory wiped and sold in a private auction.</p><p></p><p>Its buyer, a mildly paranoid neimoidian chancellor of the Trade Federation named Dofina Jurnol, was seeking a trustworthy bodyguard, personal assistant and discreet spy to keep an eye on her rivals within the Federation. With the money she saved on the second-hand unit, she had the little probe droid augmented to help it perform its new responsibilities. A heuristic processor was added to enable it to improvise when operating alone, retractable manipulator arms with which to serve its new mistress, a vocabulator to aid Dofina (who didn't understand binary) as well as computer interface and electroshock probes to aid it in its covert information gathering forays. Over the next few years, DRK-1X successfully thwarted two assassination attempts on Dofina's life, discovered covert espionage equipment in her personal residence and even provided its mistress with the means to lucratively blackmail her ex-lover. All the while Dofina was loathe to have her able servant memory wiped for fear of entrusting the unit to a technician who may uncover her personal secrets embedded in its data-banks.</p><p></p><p>On occasion, Dofina would forget or ignore the droid for days or even weeks at a time while she concentrated on her investment portfolio. This led to DRK-1X developing a streak of curiosity, self-sufficiency and even an interest in subjects outside of its regular duties. At times it would conduct extensive research of public and private data-banks and even began to correspond covertly with other droids over the holonet to discuss things of interest to droids: computer code and technological developments. Oftentimes, when hovering uselessly near its mistress, DRK-1X would be lost in thought, conducting extensive reprogramming of its own code.</p><p></p><p>When the budding Separatist movement provided members of the Trade Federation a lucrative investment opportunity, Dofina bought into the endeavour and helped bankroll the hostile seizure of a republic colony on Taris. She traveled there with a group of neimoidians and DRK-1X to personally oversee the administration of the operation. Within weeks however, Dofina became convinced that the native human population posed a threat to her investment. DRK-1X has followed a lead and is covertly observing a suspected cell of underground Republic loyalists for Dofina when the clone army unexpectedly attacks the planet.</p><p></p><p><strong>Droid Quirk:</strong> Obsessive</p><p>(+3 equipment bonus on Computer Use checks, -1 penalty to Entertain, Gamble and Ride)</p><p>Having been surrounded by technology during its existence and itself being a product of technology, DRK-1 has developed the notion that technology is the key to galactic civilization. Without it, organics would remain planet bound, isolated and primitive. The hidden key to technology is computer code; it is the highest expression of order, the language of existence, a virtual law-of-nature. To understand it is to become enlightened. In contrast, DRK-1 has little interest in frivolous pursuits, in leaving things to chance or in non-sentient forms of life.</p></blockquote><p></p>
[QUOTE="Ambrus, post: 2269004, member: 17691"] [IMG]http://img157.echo.cx/img157/7075/drk17jr.jpg[/IMG] [B][SIZE=3][COLOR=SandyBrown]DRK-1X[/COLOR][/SIZE][COLOR=SandyBrown][/COLOR] Thug 4 / Scoundrel 1[/B] Arakyd Industries DRK-1 Series Diminutive hovering 4º probe droid [URL=http://img157.echo.cx/img157/5526/drk1specs2bf.jpg][COLOR=SandyBrown][B]Design Specifications[/B][/COLOR][/URL] [URL=http://wso.williams.edu/~rfoxwell/starwars/sounds/Droid03.wav][COLOR=SandyBrown][B]Audio[/B][/COLOR][/URL] [B]Size:[/B] 30 centimeter diameter [B]Str:[/B] 8 (-1) [B]Dex:[/B] 20 (+5) [B]Con:[/B] 14 (+2) [B]Int:[/B] 16 (+3) [B]Wis:[/B] 14 (+2) [B]Chr:[/B] 8 (-1) [B]Vitality Dice:[/B] 1d6+2 [B]Wound Points:[/B] 17 [B]Vitality Points:[/B] 8 [B]Force Points:[/B] –– [B]Reputation Bonus:[/B] +1 [B]Defense:[/B] 21 (+2 Class, +5 Dex, +4 Size) [B]Initiative:[/B] +5 (+5 Dex) [B]Speed:[/B] 16 m [B]Saves:[/B] Fortitude +6 [+4 base, +2 Con] Reflex +8 [+3 base, +5 Dex] Will +3 [+1 base, +2 Wis] [B]BAB:[/B] +4 [B]Melee Attack:[/B] +7 (1d6-1, slam) or +7 melee touch attack (2d6 to mechanicals/stun organics, electroshock probe) [B]Ranged Attack:[/B] +13 or +9/+9 multifire mode (3d6, 10 m, light blaster) [B]Face/Reach:[/B] 0.5 m by 0.5 m/0 m [B]Special Class Abilities:[/B] Illicit Barter [B]Skills:[/B] Computer Use +14 [3[COLOR=SandyBrown]+5[/COLOR] ranks, +3 Int, +3 Equipment] Hide +22 [3[COLOR=SandyBrown][/COLOR] ranks, +5 Dex, +12 Size, +2 Equipment] Knowledge (streetwise) +5 [[COLOR=SandyBrown]2[/COLOR] ranks, +3 Int] Knowledge (technology) +6 [[COLOR=SandyBrown]3[/COLOR] ranks, +3 Int] Listen +9 [3 ranks, +2 Wis, +2 Aptitude, +2 Equipment] Move Silently +12 [3[COLOR=SandyBrown]+2[/COLOR] ranks, +5 Dex, +2 Equipment] Search +10 [4 ranks, +4 Int, +2 Equipment] Spot +15 [3[COLOR=SandyBrown]+3[/COLOR] ranks, +2 Wis, +2 Aptitude, +3 Competence, +2 Equipment] Tumble +6 [[COLOR=SandyBrown]1[/COLOR] ranks, +5 Dex] [SIZE=1]-1 penalty to Entertain, Gamble and Ride[/SIZE] [B]Feats:[/B] Alertness Ambidexterity Skill Emphasis (Spot) Toughness Weapon Group Proficiency (blaster pistols) Weapon Group Proficiency (simple weapons) [COLOR=SandyBrown]* Reprogrammable skills/feats[/COLOR] [B]Languages:[/B] Speak/Read/Write Basic, Speak/Read/Write Binary, Speak Neimoidian [B]Droid Accessories:[/B] • [URL=http://img68.echo.cx/img68/433/drk1blasterdeployed9rg.jpg][COLOR=SandyBrown][B]Blaster Pistol[/B][/COLOR][/URL] & weapon mount – 2 kg; 530 c. • Comlink – 0.1 kg; 250 c. • Computer interface probe & tool mount – 0.5 kg; 750 gp • Electroshock probe – 1 kg; 400 c. • [URL=http://img68.echo.cx/img68/8718/drk1armsdeployed0qb.jpg][COLOR=SandyBrown][B]Humanoid manipulator arms[/B][/COLOR][/URL] & tool mounts, x2 – 2.4 kg; 820 c. • Locked access – 0.5 kg; 50 c. • Heuristic processor – 5 kg; 2000 c. • [URL=http://img56.echo.cx/img56/2968/drk1holorecorder2ip.jpg][COLOR=SandyBrown][B]Holorecorder[/B][/COLOR][/URL] – 5 kg; 400 c. • Repulsorlift unit – NA; 1000 c. • Rust inhibitor – NA; 40 c. • Sensor (low-light vision) – 2 kg; 200 c. • Sensor (improved sensor package) – 2.5 kg; 200 c. • Sensor (infrared vision) – 1.5 kg; 150 c. • Sensor (telescopic sensors) – 1.5 kg; 100 c. • Stealth shell – ? kg; ? c. • Vocabulator – 0.5 kg; 50 c. [B]Credits:[/B] 15 [B]Background:[/B] Although DRK-1X has undergone at least one memory wipe during its operational lifetime, this curious droid has conducted extensive searches of corporate databases in an effort to rediscover its past. It would appear that it was originally constructed and activated in the Arakyd Industries manufacturing plant on Mechis III. It, along with its DRK-1 series lot-mates, were sold on consignment to the Intergalactic Banking Clan to help increase the security measures of its most sensitive financial institutions following a subversive infiltration of a Bothan spy ring into their main headquarters on Muunilist. After nearly a decade and a half later of dutiful service, when the Installation's security systems were entirely redesigned, DRK-1X was pulled from service, memory wiped and sold in a private auction. Its buyer, a mildly paranoid neimoidian chancellor of the Trade Federation named Dofina Jurnol, was seeking a trustworthy bodyguard, personal assistant and discreet spy to keep an eye on her rivals within the Federation. With the money she saved on the second-hand unit, she had the little probe droid augmented to help it perform its new responsibilities. A heuristic processor was added to enable it to improvise when operating alone, retractable manipulator arms with which to serve its new mistress, a vocabulator to aid Dofina (who didn't understand binary) as well as computer interface and electroshock probes to aid it in its covert information gathering forays. Over the next few years, DRK-1X successfully thwarted two assassination attempts on Dofina's life, discovered covert espionage equipment in her personal residence and even provided its mistress with the means to lucratively blackmail her ex-lover. All the while Dofina was loathe to have her able servant memory wiped for fear of entrusting the unit to a technician who may uncover her personal secrets embedded in its data-banks. On occasion, Dofina would forget or ignore the droid for days or even weeks at a time while she concentrated on her investment portfolio. This led to DRK-1X developing a streak of curiosity, self-sufficiency and even an interest in subjects outside of its regular duties. At times it would conduct extensive research of public and private data-banks and even began to correspond covertly with other droids over the holonet to discuss things of interest to droids: computer code and technological developments. Oftentimes, when hovering uselessly near its mistress, DRK-1X would be lost in thought, conducting extensive reprogramming of its own code. When the budding Separatist movement provided members of the Trade Federation a lucrative investment opportunity, Dofina bought into the endeavour and helped bankroll the hostile seizure of a republic colony on Taris. She traveled there with a group of neimoidians and DRK-1X to personally oversee the administration of the operation. Within weeks however, Dofina became convinced that the native human population posed a threat to her investment. DRK-1X has followed a lead and is covertly observing a suspected cell of underground Republic loyalists for Dofina when the clone army unexpectedly attacks the planet. [B]Droid Quirk:[/B] Obsessive (+3 equipment bonus on Computer Use checks, -1 penalty to Entertain, Gamble and Ride) Having been surrounded by technology during its existence and itself being a product of technology, DRK-1 has developed the notion that technology is the key to galactic civilization. Without it, organics would remain planet bound, isolated and primitive. The hidden key to technology is computer code; it is the highest expression of order, the language of existence, a virtual law-of-nature. To understand it is to become enlightened. In contrast, DRK-1 has little interest in frivolous pursuits, in leaving things to chance or in non-sentient forms of life. [/QUOTE]
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