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Out running a temple
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<blockquote data-quote="jcayer" data-source="post: 5202279" data-attributes="member: 76960"><p>I recently ran a skill challenge that might give you some ideas. The characters were being chased across a large open area, with ghouls closing in from every side.</p><p></p><p>This diverges a bit from the typical skill challenge, but it played VERY well.</p><p>Everyone needs to get 6 endurance successes.</p><p></p><p>Round 1, every starts running</p><p>Round 2, everyone makes a DC x endurance check. If they succeed, they advance one. If they fail, it gets interesting. In my scenario, a miss meant a ghoul attacked them, so they could use any skill or power to try to avoid it. I left what they did completely open to their descriptions, and then we put a skill on it. In some cases, it was as simple as an acrobatics check, someone cast thunderwave(arcane check), bulled a ghoul over with a shield(athletics) etc. It was really neat to see how inventive the players became. Everytime they used a skill, the DC went up by 2, to try to discourage reuse. If they failed this check,a ghoul got to attack them and potentially deal damage.</p><p>Every subsequent round, the endurance DC increase...start it low, because by the end, it will be a minimum of 12 higher.</p><p>When they got to 6, they were across the plain and safe.</p><p></p><p>So in your case, the first half works well, if they can keep making the endurance checks, they keep advancing...Fey step, teleportation, flight, etc all allowed a free advance, but I didn't tell them that. When the Eladrin Fey stepped, everyone was amazed. 2 guys temporarily had flying and didn't think to use it. </p><p></p><p>Anyway, if they fail the endurance check, let them describe how they want to avoid some debris. A perception check to see if anything is coming their way, an acrobatics/athletics check to avoid something, nature to try to determine an easier trail, leave it up to them. If they fail this check, damage. Maybe on a natural 1, they fall prone and can't advance the next turn because they have to get up.</p><p></p><p>I hope this gave you some ideas. Good luck.</p></blockquote><p></p>
[QUOTE="jcayer, post: 5202279, member: 76960"] I recently ran a skill challenge that might give you some ideas. The characters were being chased across a large open area, with ghouls closing in from every side. This diverges a bit from the typical skill challenge, but it played VERY well. Everyone needs to get 6 endurance successes. Round 1, every starts running Round 2, everyone makes a DC x endurance check. If they succeed, they advance one. If they fail, it gets interesting. In my scenario, a miss meant a ghoul attacked them, so they could use any skill or power to try to avoid it. I left what they did completely open to their descriptions, and then we put a skill on it. In some cases, it was as simple as an acrobatics check, someone cast thunderwave(arcane check), bulled a ghoul over with a shield(athletics) etc. It was really neat to see how inventive the players became. Everytime they used a skill, the DC went up by 2, to try to discourage reuse. If they failed this check,a ghoul got to attack them and potentially deal damage. Every subsequent round, the endurance DC increase...start it low, because by the end, it will be a minimum of 12 higher. When they got to 6, they were across the plain and safe. So in your case, the first half works well, if they can keep making the endurance checks, they keep advancing...Fey step, teleportation, flight, etc all allowed a free advance, but I didn't tell them that. When the Eladrin Fey stepped, everyone was amazed. 2 guys temporarily had flying and didn't think to use it. Anyway, if they fail the endurance check, let them describe how they want to avoid some debris. A perception check to see if anything is coming their way, an acrobatics/athletics check to avoid something, nature to try to determine an easier trail, leave it up to them. If they fail this check, damage. Maybe on a natural 1, they fall prone and can't advance the next turn because they have to get up. I hope this gave you some ideas. Good luck. [/QUOTE]
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