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Out with the old (Game design traditions we should let go)
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<blockquote data-quote="MNblockhead" data-source="post: 8669504" data-attributes="member: 6796661"><p>Wouldn't that just be a novel? Or a history book? Or speculative future book?</p><p></p><p>As customer of games, I am a sucker for new settings, but I want a system attached to it. The system is often very important to creating the feel of the settings. </p><p></p><p>As for the indisputable fact that there are more systems out there than I could reasonably expect to play in what remains of my life...so what. There are more books than I can hope to read. More movies and TV series than I can hope to watch. More music than I can hope to listen to. I wouldn't expect others to stop creating new stuff. Actually, I appreciate when someone has taken a variety of influences and synthesize that into their own vision. </p><p></p><p>I find that what I'm looking for outside of 5e these days are not new, rich, detailed settings and systems to run new campains in, but rather small, well designed, self-contained systems and adventures that I can pick up and just run a game or two in. I would like to see an adventure book with a rules-light rules system printing in the adventure book. I haven't bought any of the Awfully Cheerful Engine booklets yet. They seem to offer what I'm looking for. Though I'm not sure if you have to by #1 (the ACE core rules) to play the other books. </p><p></p><p>One of the best examples of what I'm talking about is Labyrinth, a single book that runs you through the plot of Jim Henson's movie the Labyrinth. It consists of the rules (which are easy to pickup) and a replayable adventure. It is also a beautiful book that any fan of the movie would be happy to have on their bookshelf. I don't need a lot more settings that I have to match with a system and come up with my own adventures or buy separate adventure material. Let me by an adventure with some rule that I can play through and move on to something else. Doesn't seem to be a lot of that on the market.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8669504, member: 6796661"] Wouldn't that just be a novel? Or a history book? Or speculative future book? As customer of games, I am a sucker for new settings, but I want a system attached to it. The system is often very important to creating the feel of the settings. As for the indisputable fact that there are more systems out there than I could reasonably expect to play in what remains of my life...so what. There are more books than I can hope to read. More movies and TV series than I can hope to watch. More music than I can hope to listen to. I wouldn't expect others to stop creating new stuff. Actually, I appreciate when someone has taken a variety of influences and synthesize that into their own vision. I find that what I'm looking for outside of 5e these days are not new, rich, detailed settings and systems to run new campains in, but rather small, well designed, self-contained systems and adventures that I can pick up and just run a game or two in. I would like to see an adventure book with a rules-light rules system printing in the adventure book. I haven't bought any of the Awfully Cheerful Engine booklets yet. They seem to offer what I'm looking for. Though I'm not sure if you have to by #1 (the ACE core rules) to play the other books. One of the best examples of what I'm talking about is Labyrinth, a single book that runs you through the plot of Jim Henson's movie the Labyrinth. It consists of the rules (which are easy to pickup) and a replayable adventure. It is also a beautiful book that any fan of the movie would be happy to have on their bookshelf. I don't need a lot more settings that I have to match with a system and come up with my own adventures or buy separate adventure material. Let me by an adventure with some rule that I can play through and move on to something else. Doesn't seem to be a lot of that on the market. [/QUOTE]
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