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Out with the old (Game design traditions we should let go)
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<blockquote data-quote="Campbell" data-source="post: 8675049" data-attributes="member: 16586"><p>Personally, I find the open world approach to be deeply constraining on both sides of the screen. </p><p></p><p>As a GM I have zero interest in world building for its own sake. Sometimes I like framing interesting situations, coming up with interesting complications, digging into the other players' characters and seeing where it goes. Sometimes I like digging into a more complex situation and being a facilitating an exploration of a more involved scenario with a strong focus on the connections of the specific characters. </p><p></p><p>As a player I have zero interest i<em>n go anywhere, do anything</em>. I like to play with a purpose. I do not want to spend hours at the table hunting out the play experience I am looking for, often to come up short of it. I have no desire in turning over the corners of the setting just because. </p><p></p><p>In either case I do not see why the play group should have to jump through hoops to get the sort of play experience it is after. It's alright to be into that open world experience. People should seek their own fun, but there are other valid ways to play roleplaying games. The medium has many other advantages. For me personally it is the ease in which the play environment can be tailored to our needs. That we can start with a silhouette of a setting and build it based on the characters we want to play and the situations we want to play through. Also, that we can elide the things we are not interested in as a group.</p><p></p><p>There are multiple valid ways to approach this stuff. Not everyone is in this hobby for the same reasons.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8675049, member: 16586"] Personally, I find the open world approach to be deeply constraining on both sides of the screen. As a GM I have zero interest in world building for its own sake. Sometimes I like framing interesting situations, coming up with interesting complications, digging into the other players' characters and seeing where it goes. Sometimes I like digging into a more complex situation and being a facilitating an exploration of a more involved scenario with a strong focus on the connections of the specific characters. As a player I have zero interest i[I]n go anywhere, do anything[/I]. I like to play with a purpose. I do not want to spend hours at the table hunting out the play experience I am looking for, often to come up short of it. I have no desire in turning over the corners of the setting just because. In either case I do not see why the play group should have to jump through hoops to get the sort of play experience it is after. It's alright to be into that open world experience. People should seek their own fun, but there are other valid ways to play roleplaying games. The medium has many other advantages. For me personally it is the ease in which the play environment can be tailored to our needs. That we can start with a silhouette of a setting and build it based on the characters we want to play and the situations we want to play through. Also, that we can elide the things we are not interested in as a group. There are multiple valid ways to approach this stuff. Not everyone is in this hobby for the same reasons. [/QUOTE]
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