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Out with the old (Game design traditions we should let go)
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<blockquote data-quote="Aldarc" data-source="post: 8675076" data-attributes="member: 5142"><p>Your amusement at my expense aside, let me quote myself again and highlight the point in bold that you are glossing over with your post:</p><p></p><p>"Exclusively." I had even italicized it for emphasis in the hopes that my point would be clear. My last sentence even establishes that the book is meant to <em><strong>supplement</strong></em> the officiant as a source of <em><strong>additional</strong></em> insight or knowledge. It's not about one knowledge being superior to the other for me. However, I do not necessarily want my sense, knowledge, or experience of the setting mediated <em><strong>exclusively</strong></em> through the GM or referee. I find books helpful in that regard. I enjoy reading, and I often find it easier to process game/setting information through reading rather than having it explained to me. It's good, IMHO, if I can get myself excited about the setting while reading a game book without needing the GM to pump up my spirits. I like being able to apply my own understanding of the setting to the game rather than <em><strong>exclusively </strong></em>the GM's own idiomatic understanding of the setting or genre.</p><p></p><p>Or to put it another way, and I can draw from personal experience here as well, it's nice being able to pick the brain of the academic in person. However, I would not want to rely solely on this academic in person to mediate their knowledge to me. The academic doesn't cite their sources in person, nor can they remember them all. They cite them in their book/paper. The academic is a scatter brain who occasionaly experiences brain farts in person. The academic organizes and presents their thoughts better in their book/paper, which also provides a common point of reference.</p><p></p><p>And to be clear, this view reflects my personal preferences and biases. I understand that you have your own idiosyncratic preferences, and those preferences are fine up to a point.</p><p></p><p></p><p>Since we are all hopefully against OneTrueWayism and disposing of toxic behaviors, then we should be able to agree that a player using a character sheet or playbook to help inform their roleplaying is not mutually exclusive to good or fun roleplay.</p><p></p><p></p><p>The principles and procedures for a GM's fiat in the application of Move mechanics are laid out <em>stark, raving bare naked in the open for all to ogle at</em> in the GM section of the book. As Moves are also often player-facing, it also means that players know the sort of in-fiction conditions their characters need to perform to trigger them. If not, players and the GM are advised to have a conversation about their respective senses of the fiction and how it corresponds to the triggering of Moves.</p><p></p><p></p><p>(1) It's debatable whether that is the only rule you need. (2) It's debatable whether that rule does not also contain extraneous elements. (3) It may be the only rule we need, but it's debatable whether that is the best rule to play by or the one that leads to the greatest happiness quotient for participants.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8675076, member: 5142"] Your amusement at my expense aside, let me quote myself again and highlight the point in bold that you are glossing over with your post: "Exclusively." I had even italicized it for emphasis in the hopes that my point would be clear. My last sentence even establishes that the book is meant to [I][B]supplement[/B][/I] the officiant as a source of [I][B]additional[/B][/I] insight or knowledge. It's not about one knowledge being superior to the other for me. However, I do not necessarily want my sense, knowledge, or experience of the setting mediated [I][B]exclusively[/B][/I] through the GM or referee. I find books helpful in that regard. I enjoy reading, and I often find it easier to process game/setting information through reading rather than having it explained to me. It's good, IMHO, if I can get myself excited about the setting while reading a game book without needing the GM to pump up my spirits. I like being able to apply my own understanding of the setting to the game rather than [I][B]exclusively [/B][/I]the GM's own idiomatic understanding of the setting or genre. Or to put it another way, and I can draw from personal experience here as well, it's nice being able to pick the brain of the academic in person. However, I would not want to rely solely on this academic in person to mediate their knowledge to me. The academic doesn't cite their sources in person, nor can they remember them all. They cite them in their book/paper. The academic is a scatter brain who occasionaly experiences brain farts in person. The academic organizes and presents their thoughts better in their book/paper, which also provides a common point of reference. And to be clear, this view reflects my personal preferences and biases. I understand that you have your own idiosyncratic preferences, and those preferences are fine up to a point. Since we are all hopefully against OneTrueWayism and disposing of toxic behaviors, then we should be able to agree that a player using a character sheet or playbook to help inform their roleplaying is not mutually exclusive to good or fun roleplay. The principles and procedures for a GM's fiat in the application of Move mechanics are laid out [I]stark, raving bare naked in the open for all to ogle at[/I] in the GM section of the book. As Moves are also often player-facing, it also means that players know the sort of in-fiction conditions their characters need to perform to trigger them. If not, players and the GM are advised to have a conversation about their respective senses of the fiction and how it corresponds to the triggering of Moves. (1) It's debatable whether that is the only rule you need. (2) It's debatable whether that rule does not also contain extraneous elements. (3) It may be the only rule we need, but it's debatable whether that is the best rule to play by or the one that leads to the greatest happiness quotient for participants. [/QUOTE]
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