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Out with the old (Game design traditions we should let go)
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<blockquote data-quote="James Gasik" data-source="post: 8675842" data-attributes="member: 6877472"><p>The desire for players to always want access to the highest weapon available never ceases to amaze me. I was playing in a game once where we all started out as inmates in a fortress prison and had to scavenge equipment in order to free ourselves.</p><p></p><p>The GM was like "ok, so we're going to approximate weapons and armor. If you pick up an item to use, we'll give it stats roughly equal to an actual weapon or armor for ease of play."</p><p></p><p>So while the rest of us were making daggers out of sharpened spoons and using pots and pans as shields, one player is like "I want a greatsword".</p><p></p><p>We tried to argue with them that 1) he's not going to find a greatsword, and 2) we need items that can reasonably be hidden to avoid notice by the guards.</p><p></p><p>But nope, he wouldn't relent until he somehow found an iron bar that he somehow put an edge on (don't ask) so he could have his "greatsword". Then griped about how he was immediately jumped by the guards and had his weapon taken away and was beaten down to 1 hit point.</p><p></p><p>For the rest of the session he kept going on and on about how he "had to get another greatsword" while we went on about the business of escaping. I've seen a lot of ludicrous things while gaming, but that's pretty high on the list.</p><p></p><p>(Running L5R for a group of people at a game store with precons is another. The players totally didn't grok Rokugan society, and it led to a very bizarre end to the adventure.)</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8675842, member: 6877472"] The desire for players to always want access to the highest weapon available never ceases to amaze me. I was playing in a game once where we all started out as inmates in a fortress prison and had to scavenge equipment in order to free ourselves. The GM was like "ok, so we're going to approximate weapons and armor. If you pick up an item to use, we'll give it stats roughly equal to an actual weapon or armor for ease of play." So while the rest of us were making daggers out of sharpened spoons and using pots and pans as shields, one player is like "I want a greatsword". We tried to argue with them that 1) he's not going to find a greatsword, and 2) we need items that can reasonably be hidden to avoid notice by the guards. But nope, he wouldn't relent until he somehow found an iron bar that he somehow put an edge on (don't ask) so he could have his "greatsword". Then griped about how he was immediately jumped by the guards and had his weapon taken away and was beaten down to 1 hit point. For the rest of the session he kept going on and on about how he "had to get another greatsword" while we went on about the business of escaping. I've seen a lot of ludicrous things while gaming, but that's pretty high on the list. (Running L5R for a group of people at a game store with precons is another. The players totally didn't grok Rokugan society, and it led to a very bizarre end to the adventure.) [/QUOTE]
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