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Out with the old (Game design traditions we should let go)
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<blockquote data-quote="James Gasik" data-source="post: 8675893" data-attributes="member: 6877472"><p>I mean, let's be honest, D&D is kind of a power fantasy, and many players want to feel powerful. What form that power takes can vary. Some want the biggest, best numbers.</p><p></p><p>Others want to do anything they want without consequences.</p><p></p><p>I've seen, at D&D tables, the best and worst of human behavior. Once you take the limiters off, players are free to be as heroic or villainous as they care to be, because, to them, that's the essence of roleplaying.</p><p></p><p>You'd hope the players would police themselves, but it becomes the DM's job to step in and explain that "not cool" behavior isn't going to be tolerated. "But I'm just playing my character" is not acceptable at my tables.</p><p></p><p>You <strong>chose </strong>to make your character a jerk. That doesn't free you of any derision because you are roleplaying a jerk.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8675893, member: 6877472"] I mean, let's be honest, D&D is kind of a power fantasy, and many players want to feel powerful. What form that power takes can vary. Some want the biggest, best numbers. Others want to do anything they want without consequences. I've seen, at D&D tables, the best and worst of human behavior. Once you take the limiters off, players are free to be as heroic or villainous as they care to be, because, to them, that's the essence of roleplaying. You'd hope the players would police themselves, but it becomes the DM's job to step in and explain that "not cool" behavior isn't going to be tolerated. "But I'm just playing my character" is not acceptable at my tables. You [B]chose [/B]to make your character a jerk. That doesn't free you of any derision because you are roleplaying a jerk. [/QUOTE]
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