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Out with the old (Game design traditions we should let go)
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<blockquote data-quote="loverdrive" data-source="post: 8675968" data-attributes="member: 7027139"><p>I have no problem with making adjustments.</p><p></p><p>But, as I said multiple times before, something being possible and something being easy are two very different things.</p><p></p><p>I'm playing Pasión de las Pasiones right now. It's a game that strives to emulate Mexican soap operas — a genre I'm absolutely unfamiliar with. I've never seen one, nor I really intend to, TV series don't really mesh well with my rampant ADHD. I still play it just fine, and I have that feeling of certainty. I know that whatever the hell I do, it's gonna be cool. Character creation was also a breeze, with no back and forth "hey, does this idea work?". It's pure veni, vidi, vici for me, without any shadow of a doubt.</p><p></p><p>~2 years ago, I've been playing a superhero game with almost the same group of people. It's another genre I'm barely familiar with — I've read Worm, Watchmen and The Dark Knight Returns, I've seen a bunch of MCU movies (mostly because my now ex-wife really liked them), and that's practically it. It was GURPS, which, while far from rules-light, allows for lots of freedoms.</p><p></p><p>I didn't have that feeling of certainty in that game. When I was creating a character, I had a lot of discussions with the game master, where he shot down a lot of concepts, because they didn't fit the genre. Most of my experience with the genre is deconstruction of superheroes, while it was supposed to be played straight — and boundaries that others see as intuitive were completely arbitrary to me. To this day, I don't really know, why Batman is a "good guy". I kinda sorta understand, but I can't bring myself to feel any sympathy a billionaire psycho who beats up poor people for no goddamn reason other than fulfilling his stupid fetish.</p><p></p><p>In that game, with the same people I know for a very damn long time, I was constantly feeling that ghostly whisper in my ear: "Alice, are you really sure it's a good idea? Is it really something appropriate for the game, or just your constant desire to turn every single freaking thing you touch into a dark tragedy?".</p><p></p><p>Why? Because I had absolute freedom and had exactly zero idea what to do with that freedom. It's not veni, vidi, vici, it's like a walk through a damn warzone — I don't know what seemingly innocuous thing is actually a boobytrap.</p><p></p><p>Needless to say, I didn't enjoy that game in the slightest, so I left.</p><p></p><p>I've also played Masks, another superhero game, with the same people. There, I had that certainty too. I could feel like I can just go nuts, purely dedicate all my attention to playing my character and don't worry about derailing the game, because every single damn component of it keeps me in the fun zone. I don't need to watch my step, so I can just let go, relax, and enjoy the game.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8675968, member: 7027139"] I have no problem with making adjustments. But, as I said multiple times before, something being possible and something being easy are two very different things. I'm playing Pasión de las Pasiones right now. It's a game that strives to emulate Mexican soap operas — a genre I'm absolutely unfamiliar with. I've never seen one, nor I really intend to, TV series don't really mesh well with my rampant ADHD. I still play it just fine, and I have that feeling of certainty. I know that whatever the hell I do, it's gonna be cool. Character creation was also a breeze, with no back and forth "hey, does this idea work?". It's pure veni, vidi, vici for me, without any shadow of a doubt. ~2 years ago, I've been playing a superhero game with almost the same group of people. It's another genre I'm barely familiar with — I've read Worm, Watchmen and The Dark Knight Returns, I've seen a bunch of MCU movies (mostly because my now ex-wife really liked them), and that's practically it. It was GURPS, which, while far from rules-light, allows for lots of freedoms. I didn't have that feeling of certainty in that game. When I was creating a character, I had a lot of discussions with the game master, where he shot down a lot of concepts, because they didn't fit the genre. Most of my experience with the genre is deconstruction of superheroes, while it was supposed to be played straight — and boundaries that others see as intuitive were completely arbitrary to me. To this day, I don't really know, why Batman is a "good guy". I kinda sorta understand, but I can't bring myself to feel any sympathy a billionaire psycho who beats up poor people for no goddamn reason other than fulfilling his stupid fetish. In that game, with the same people I know for a very damn long time, I was constantly feeling that ghostly whisper in my ear: "Alice, are you really sure it's a good idea? Is it really something appropriate for the game, or just your constant desire to turn every single freaking thing you touch into a dark tragedy?". Why? Because I had absolute freedom and had exactly zero idea what to do with that freedom. It's not veni, vidi, vici, it's like a walk through a damn warzone — I don't know what seemingly innocuous thing is actually a boobytrap. Needless to say, I didn't enjoy that game in the slightest, so I left. I've also played Masks, another superhero game, with the same people. There, I had that certainty too. I could feel like I can just go nuts, purely dedicate all my attention to playing my character and don't worry about derailing the game, because every single damn component of it keeps me in the fun zone. I don't need to watch my step, so I can just let go, relax, and enjoy the game. [/QUOTE]
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