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<blockquote data-quote="Rel" data-source="post: 1954786" data-attributes="member: 99"><p>This almost never happens to our group but compared to some of the groups mentioned in this (and other) threads, we seem to have "Campaign ADD". Nobody ever has to worry about playing a PC longer than a year because our campaigns usually last around 6-9 months at most.</p><p></p><p>There is always a player or two who wistfully lays aside their character, wishing he could have played him for longer. But most of us are ready for a change of setting, new characters and so forth.</p><p></p><p>I suspect that biggest part of the reason why we switch campaigns after this period is the GMs involved. Of our current group of 6, 5 have GMed at least once in the past and 3 of us like to GM on a regular basis. As a result, the two GM's that occupy players chairs during any given campaign start to "jones for the GM chair" after a while and it is common decency to switch up a bit more often than we might otherwise.</p><p></p><p>On the other side of the coin is the fact that the person GMing needs a break once in a while. Knowing that there are two other guys who will gladly step in and run a game if he brings his to a close means never having to suffer "GM Burnout".</p><p></p><p>For what it's worth, my first 3E campaign ran for about 9 months and saw the PC's rise to 8th level. We set it aside, played two other campaigns and then returned to the same game that ran for another 7 months or so and saw the PC's make it to 13th level. That's about as high level a campaign as I wish to run and I won't be returning to that campaign again (though I might use the setting again). Next time I'm starting over at 1st level and running Eberron.</p></blockquote><p></p>
[QUOTE="Rel, post: 1954786, member: 99"] This almost never happens to our group but compared to some of the groups mentioned in this (and other) threads, we seem to have "Campaign ADD". Nobody ever has to worry about playing a PC longer than a year because our campaigns usually last around 6-9 months at most. There is always a player or two who wistfully lays aside their character, wishing he could have played him for longer. But most of us are ready for a change of setting, new characters and so forth. I suspect that biggest part of the reason why we switch campaigns after this period is the GMs involved. Of our current group of 6, 5 have GMed at least once in the past and 3 of us like to GM on a regular basis. As a result, the two GM's that occupy players chairs during any given campaign start to "jones for the GM chair" after a while and it is common decency to switch up a bit more often than we might otherwise. On the other side of the coin is the fact that the person GMing needs a break once in a while. Knowing that there are two other guys who will gladly step in and run a game if he brings his to a close means never having to suffer "GM Burnout". For what it's worth, my first 3E campaign ran for about 9 months and saw the PC's rise to 8th level. We set it aside, played two other campaigns and then returned to the same game that ran for another 7 months or so and saw the PC's make it to 13th level. That's about as high level a campaign as I wish to run and I won't be returning to that campaign again (though I might use the setting again). Next time I'm starting over at 1st level and running Eberron. [/QUOTE]
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