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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Outcast Silver Raiders Lets You Choose Your Own OSR Adventure
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<blockquote data-quote="isaacv" data-source="post: 9443880" data-attributes="member: 52993"><p>This is a wonderful review. I was really pleased when Exalted Funeral let me know that it had been published. I feel really lucky every time I read anything about my game online, it's always a thrill for me to see positive reactions to my passion project.</p><p></p><p>To answer some of the questions in the thread:</p><p></p><p>Why that name? I picked the name because I thought it sounded cool, sounded different from other things out there, was accurate to what the players do in the game, and yes, I thought it would be a nice little callout for people in the know to understand that this is an OSR product. If you're worried about me getting rich off of this initialization, I can assure you that so far this project has about netted enough to offset the costs of its production (not including paying me anything for the time I spent on it). It's a labor of love, not something I'm doing to get rich.</p><p></p><p>Why my own system when B/X and its existing clones exist? Well, several reasons. One was because I think a fun and cool part of the OSR movement is that you can tweak the base system to work differently for different settings. My system is, yes, broadly compatible with B/X, but it's not B/X. There are small and large changes across the board, and I made all of these changes across years of playtesting to evoke the occult medieval survival horror vibe I wanted.</p><p></p><p>The setting works with B/X, and in the spirit of the OSR I wanted to maintain that compatibility, but I really believe running these specific rules as one piece with the setting feels like Outcast Silver Raiders. And that feeling is pretty distinct from using B/X with The Mythic North as a campaign setting.</p><p></p><p>What's in the Referee's Compendium? It's a four-part book, thus why it's called a compendium. The first part is mostly my own refereeing advice along with advice on how to use the mechanics to create the specific mood I wanted for this game. The second part is a set of rituals that are unique from anything else I've personally encountered in the RPG world before. The third part is a set of artifacts and magic items that are similarly, I believe, pretty unique. The fourth part is a set of expanded character options, including fantasy backgrounds and new classes. Many of the classes are quite different from the classic implementations, and fit better into the occult medieval milieu. I hope it doesn't feel like an endless rehash of anything else!</p><p></p><p>Thanks again for the review!</p><p>-Isaac</p></blockquote><p></p>
[QUOTE="isaacv, post: 9443880, member: 52993"] This is a wonderful review. I was really pleased when Exalted Funeral let me know that it had been published. I feel really lucky every time I read anything about my game online, it's always a thrill for me to see positive reactions to my passion project. To answer some of the questions in the thread: Why that name? I picked the name because I thought it sounded cool, sounded different from other things out there, was accurate to what the players do in the game, and yes, I thought it would be a nice little callout for people in the know to understand that this is an OSR product. If you're worried about me getting rich off of this initialization, I can assure you that so far this project has about netted enough to offset the costs of its production (not including paying me anything for the time I spent on it). It's a labor of love, not something I'm doing to get rich. Why my own system when B/X and its existing clones exist? Well, several reasons. One was because I think a fun and cool part of the OSR movement is that you can tweak the base system to work differently for different settings. My system is, yes, broadly compatible with B/X, but it's not B/X. There are small and large changes across the board, and I made all of these changes across years of playtesting to evoke the occult medieval survival horror vibe I wanted. The setting works with B/X, and in the spirit of the OSR I wanted to maintain that compatibility, but I really believe running these specific rules as one piece with the setting feels like Outcast Silver Raiders. And that feeling is pretty distinct from using B/X with The Mythic North as a campaign setting. What's in the Referee's Compendium? It's a four-part book, thus why it's called a compendium. The first part is mostly my own refereeing advice along with advice on how to use the mechanics to create the specific mood I wanted for this game. The second part is a set of rituals that are unique from anything else I've personally encountered in the RPG world before. The third part is a set of artifacts and magic items that are similarly, I believe, pretty unique. The fourth part is a set of expanded character options, including fantasy backgrounds and new classes. Many of the classes are quite different from the classic implementations, and fit better into the occult medieval milieu. I hope it doesn't feel like an endless rehash of anything else! Thanks again for the review! -Isaac [/QUOTE]
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