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Outclassed, head too head, and belongings, items weapons save vs spells such as fireb
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<blockquote data-quote="Saeviomagy" data-source="post: 1955668" data-attributes="member: 5890"><p>At high levels, the magical overtakes the mundane.</p><p></p><p>The mundane.</p><p></p><p>I'll repeat that again. The mundane.</p><p></p><p>Crossing a river is mundane. Even crossing a fast river is mundane the second time. Even crossing a fast river made of lava is mundane if you've crossed enough rivers. Magic makes this problem irrelevant - when the PC's get to the river of fast flowing lava, they say "mr gm, give us a break! Pick something which will challenge us. For now, we'll just expend a low level spell and cross it without incident".</p><p></p><p>Travelling cross-country is mundane.</p><p></p><p>Keeping track of rations is mundane.</p><p></p><p>Running faster than the monsters so you can get away is mundane.</p><p></p><p>All these things are boring to do once you've reached high levels - you've done them all so many times, they've lost their impact. So there are spells that stop you from having to do them.</p><p></p><p>After that, most classes at high level will continue to fill the niche they did at low level. Thieves still contend with traps. Barbarians still kill stuff and use some wilderness skills. Monks still bounce around ineffectually. Fighter still do absolutely nothing except fight.</p><p></p><p>And there's your problem. If you don't want to do absolutely nothing except fight, don't play a fighter. If you DO want to, you'll find that the plethora of feats you get is more than a match for any other pure fighting class. A wizard gets one 3rd level slot at 5th level. If he fills it with fireball, you could say that his career has been building towards him casting fireball, which gives him the ability to kill lots of low-level minions rapidly.</p><p></p><p>If the fighter wanted to do that, he's got whirlwind attack.</p><p></p><p>At 17th level, the fighter has whirlwind attack with a large reach weapon, lots of damage bonuses and a very high attack bonus. His 3rd level fireball-equivalent is still probably more potent than the wizards 9th level fireball-equivalent (assuming he's not a fool).</p><p></p><p>The really big difference is that the wizard has the choice to fill his slots with spells which do not contribute to combat, or contribute in different ways. The fighter is stuck with what he picked.</p><p></p><p>Finally - the fighter is in a party - his tactics will vary depending on what tactics the wizard is using. That's where his flavour comes from.</p><p></p><p>Oh, and the warrior in your example is a moron. Hasn't he heard of a bow??</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1955668, member: 5890"] At high levels, the magical overtakes the mundane. The mundane. I'll repeat that again. The mundane. Crossing a river is mundane. Even crossing a fast river is mundane the second time. Even crossing a fast river made of lava is mundane if you've crossed enough rivers. Magic makes this problem irrelevant - when the PC's get to the river of fast flowing lava, they say "mr gm, give us a break! Pick something which will challenge us. For now, we'll just expend a low level spell and cross it without incident". Travelling cross-country is mundane. Keeping track of rations is mundane. Running faster than the monsters so you can get away is mundane. All these things are boring to do once you've reached high levels - you've done them all so many times, they've lost their impact. So there are spells that stop you from having to do them. After that, most classes at high level will continue to fill the niche they did at low level. Thieves still contend with traps. Barbarians still kill stuff and use some wilderness skills. Monks still bounce around ineffectually. Fighter still do absolutely nothing except fight. And there's your problem. If you don't want to do absolutely nothing except fight, don't play a fighter. If you DO want to, you'll find that the plethora of feats you get is more than a match for any other pure fighting class. A wizard gets one 3rd level slot at 5th level. If he fills it with fireball, you could say that his career has been building towards him casting fireball, which gives him the ability to kill lots of low-level minions rapidly. If the fighter wanted to do that, he's got whirlwind attack. At 17th level, the fighter has whirlwind attack with a large reach weapon, lots of damage bonuses and a very high attack bonus. His 3rd level fireball-equivalent is still probably more potent than the wizards 9th level fireball-equivalent (assuming he's not a fool). The really big difference is that the wizard has the choice to fill his slots with spells which do not contribute to combat, or contribute in different ways. The fighter is stuck with what he picked. Finally - the fighter is in a party - his tactics will vary depending on what tactics the wizard is using. That's where his flavour comes from. Oh, and the warrior in your example is a moron. Hasn't he heard of a bow?? [/QUOTE]
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