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Outclassed, head too head, and belongings, items weapons save vs spells such as fireb
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<blockquote data-quote="azmodean" data-source="post: 1956876" data-attributes="member: 26590"><p>Similar to what Saeviomagy said, magic completely overpowers mundane, but fighters are not limited to mundane equipment, are they? See invisibility, elemental resistance, spell resistance, flying, these are all available with the proper equipment. It is possible for a wizard to cast something that the fighter is not prepared for, but if they don't manage to get it through the fighter's defenses, or if the fighter has the drop on them, they are in trouble, because the fighter can use his most powerfull anti-spellcasting ability, reading a ranged attack contingent on the spellcaster casting a spell.</p><p></p><p>The fighter has an advantage in one other area, he has endurance. If a spellcaster fires off their best spells and the fighter escapes afterwards, the spellcaster had better hope the fighter won't be able to catch up to him for a full day, because give a well-prepared fighter a few minutes (healing potions) and they are at full strength again, while the lvl 10 spellcaster is now effectively a level 7 spellcaster, or maybe a lvl 5 spellcaster if they cast all of their level 4 spells too.</p><p></p><p>One last comment, if you are going to match up a fighter versus a mage, don't take a standard fighter and match them up against a standard mage, take a fighter who is self-sufficient and match them up against a self-sufficient mage. There are a lot of things a fighter can do to protect himself from magic that usually is not worth it since there are spellcasters in the party to handle that.</p></blockquote><p></p>
[QUOTE="azmodean, post: 1956876, member: 26590"] Similar to what Saeviomagy said, magic completely overpowers mundane, but fighters are not limited to mundane equipment, are they? See invisibility, elemental resistance, spell resistance, flying, these are all available with the proper equipment. It is possible for a wizard to cast something that the fighter is not prepared for, but if they don't manage to get it through the fighter's defenses, or if the fighter has the drop on them, they are in trouble, because the fighter can use his most powerfull anti-spellcasting ability, reading a ranged attack contingent on the spellcaster casting a spell. The fighter has an advantage in one other area, he has endurance. If a spellcaster fires off their best spells and the fighter escapes afterwards, the spellcaster had better hope the fighter won't be able to catch up to him for a full day, because give a well-prepared fighter a few minutes (healing potions) and they are at full strength again, while the lvl 10 spellcaster is now effectively a level 7 spellcaster, or maybe a lvl 5 spellcaster if they cast all of their level 4 spells too. One last comment, if you are going to match up a fighter versus a mage, don't take a standard fighter and match them up against a standard mage, take a fighter who is self-sufficient and match them up against a self-sufficient mage. There are a lot of things a fighter can do to protect himself from magic that usually is not worth it since there are spellcasters in the party to handle that. [/QUOTE]
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Outclassed, head too head, and belongings, items weapons save vs spells such as fireb
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