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Outgunned Adventure Is Smart As A Whip
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<blockquote data-quote="Thomas Shey" data-source="post: 9664112" data-attributes="member: 7026617"><p>It <em>is</em> the baked in assumption in the system, but it doesn't seem particularly difficult to run differently if you're of a mood; breaking out separate opponents with their own values and Grit shouldn't be a problem except to the degree that if not handled carefully it'll make things both slower and potentially a lot more difficult.</p><p></p><p>I'll be interested to see if they still handle this that way in the Superheroes game; unlike most cinematic style combats, that's one of the few genres where individualized opponents are relatively common; the original method still works fine for things like bunches of agents, but if I've got a supervillain team on the other side, I think doing something like that would lose something.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9664112, member: 7026617"] It [I]is[/I] the baked in assumption in the system, but it doesn't seem particularly difficult to run differently if you're of a mood; breaking out separate opponents with their own values and Grit shouldn't be a problem except to the degree that if not handled carefully it'll make things both slower and potentially a lot more difficult. I'll be interested to see if they still handle this that way in the Superheroes game; unlike most cinematic style combats, that's one of the few genres where individualized opponents are relatively common; the original method still works fine for things like bunches of agents, but if I've got a supervillain team on the other side, I think doing something like that would lose something. [/QUOTE]
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