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Outgunned Adventure Is Smart As A Whip
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<blockquote data-quote="Thomas Shey" data-source="post: 9664246" data-attributes="member: 7026617"><p>Well, you could have a whole group of cookied-cutter hard to destroy robots. Its not that it doesn't fit the genre at all--that entire bunch of Hydra agents works pretty much fine by the original rule--its when you run into opponent supers, especially more than one of them (Outgunned tends to treat "bunch of mooks and a boss" as still one opponent set, with the mooks just as an appendage to the boss) its a bit of a problem.</p><p></p><p>I mean, I can understand how they got into this; its not vastly dissimilar to how a number of games (specifically supers games) sometime handle groups of identical foes, and since the game got it start to handle modern high-combat/action movies where the protagonists are probably dealing with masses of opponents, or separated against a single opponent. But as you say, supers doesn't always work that way.</p><p></p><p>(That said, a good part of the model is clearly superheroic movies which have, for economic reasons, not done a huge amount with villain teams, so that may be coloring the design assumptions).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9664246, member: 7026617"] Well, you could have a whole group of cookied-cutter hard to destroy robots. Its not that it doesn't fit the genre at all--that entire bunch of Hydra agents works pretty much fine by the original rule--its when you run into opponent supers, especially more than one of them (Outgunned tends to treat "bunch of mooks and a boss" as still one opponent set, with the mooks just as an appendage to the boss) its a bit of a problem. I mean, I can understand how they got into this; its not vastly dissimilar to how a number of games (specifically supers games) sometime handle groups of identical foes, and since the game got it start to handle modern high-combat/action movies where the protagonists are probably dealing with masses of opponents, or separated against a single opponent. But as you say, supers doesn't always work that way. (That said, a good part of the model is clearly superheroic movies which have, for economic reasons, not done a huge amount with villain teams, so that may be coloring the design assumptions). [/QUOTE]
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